current AI-VIATE AI for Virtual Interactive Aviation Training Excellence: modernizing Canadian pilot education through intelligent systems. Reading motivation in dyslexia What sustains their motivation? A mixed-methods study of what supports or undermines reading-literacy motivation in children with dyslexia. Privacy as family practice Canadian children's privacy in console gaming. Novel game technology Engineering novel game technology to improve people's lives. Entering the metaverse Investigating social virtual reality platforms and experiences. AI-guided fabrication An accessible fabrication suite and an AI and documentation suite that let people with complex disabilities, caregivers, clinicians, and educators co-design and build adaptive switches. past Skilled trades training in VR Enhancing skilled trades training in industry through VR, gamification, and digital twin technologies. SUCCESS The Seamless User-Centred Conscious Experience Study System, a research infrastructure project. Deceptive design in VR Mitigating privacy harms from deceptive design in virtual reality. Custom avatars in social VR A critical approach to the psychological effects of custom avatars in social VR. Gamified eye care for children Gamified eye disease diagnosis, therapy, and prevention for young children. EXERGETIC An exergame training solution to improve physical and cognitive functions in older adults in an ecologically valid and safe setting. SWaGUR Saskatchewan-Waterloo Games User Research: training the next generation of games user researchers. resources Exploitative Patterns in Games A research primer and reference library of 66 exploitative, deceptive, and harmful design patterns in games, each graded for severity and evidence. Lab AI-readiness scorecard A private, four-minute scorecard that shows research directors whether their group runs a working AI system across five dimensions.