Lennart Nacke

Professor of Human-Computer Interaction (AI and Games) · University Research Chair · Stratford School of Interaction Design and Business, University of Waterloo

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Director, HCI Games Group

Stratford School of Interaction Design and Business

University of Waterloo

Dr. Lennart Nacke is a full professor at the University of Waterloo’s Stratford School of Interaction Design and Business, where he leads the HCI Games Group. For about 20 years he has studied how people interact with technology, focusing on games, user experience, and gamification. His research asks what makes digital experiences engaging, how they shape behaviour, and how to tell whether a design helps the people who use it.

His current work covers responsible AI, deceptive design, and games that encourage physical activity. He studies the opportunities these technologies create and the problems they cause, especially when engagement comes at the cost of people’s autonomy.

He also teaches research methods and academic writing. Students and researchers learn from him how to turn an interesting idea into a clear question, a well-designed study, and a paper that makes a useful contribution. He writes about academic writing in his newsletter, The Write Insight.

news

Nov 02, 2026 November 2 to 5: I’ll be at CHI PLAY 2026 in York, reconnecting with the games and HCI research community.
Oct 21, 2026 Vugar Ibrahimov and I host Cortex Compute, a podcast on AI developments and what they mean for professional work. Recent episode
Aug 24, 2026 I relaunched my How to Write Research Papers podcast with Phoebe Toups Dugas, talking CHI publishing and peer review. Episode
Jun 13, 2026 Our paper Rushed by Discomfort, Trapped by Immersion, on privacy-deceptive design in VR, received a Best Paper Award at ACM DIS 2026. Award
Jun 12, 2026 Our paper Conceptualizing How to Design for AI Literacy through Game Artifacts received an Honourable Mention at ACM DIS 2026. Award

latest posts

selected publications

  1. best-paper.svg
    Rushed by Discomfort, Trapped by Immersion: Users’ Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
    Hilda Hadan, Michaela Valiquette, Lennart E. Nacke, and 1 more author
    In Proceedings of the 2026 ACM Designing Interactive Systems Conference, 2026
  2. Deceived by immersion: A systematic analysis of deceptive design in extended reality
    Hilda Hadan, Lydia Choong, Leah Zhang-Kennedy, and 1 more author
    ACM Computing Surveys, 2024
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    Communication sequences indicate team cohesion: A mixed-methods study of Ad Hoc league of legends teams
    Evelyn T. S. Tan, Katja Rogers, Lennart E. Nacke, and 2 more authors
    Proceedings of the ACM on Human-Computer Interaction, 2022
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    Development and Validation of the Player Experience Inventory: A Scale to Measure Player Experiences at the Level of Functional and Psychosocial Consequences
    Vero Vanden Abeele, Katta Spiel, Lennart E. Nacke, and 2 more authors
    International Journal of Human-Computer Studies, 2020
  5. The Gamification User Types Hexad Scale
    Gustavo Fortes Tondello, Rina R. Wehbe, Lisa Diamond, and 3 more authors
    In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Austin, Texas, USA, 2016
  6. From Game Design Elements to Gamefulness: Defining "Gamification"
    Sebastian Deterding, Dan Dixon, Rilla Khaled, and 1 more author
    In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, Tampere, Finland, 2011