Lennart Nacke
Professor of Human-Computer Interaction (AI and Games) · University Research ChairStratford School of Interaction Design and Business, University of Waterloo
Director, HCI Games Group
Dr. Lennart Nacke is a full professor at the University of Waterloo’s Stratford School of Interaction Design and Business, where he leads the HCI Games Group. For about 20 years he has studied how people interact with technology, focusing on games, user experience, and gamification. His research asks what makes digital experiences engaging, how they shape behaviour, and how to tell whether a design helps the people who use it.
His current work covers responsible AI, deceptive design, and games that encourage physical activity. He studies the opportunities these technologies create and the problems they cause, especially when engagement comes at the cost of people’s autonomy.
He also teaches research methods and academic writing. Students and researchers learn from him how to turn an interesting idea into a clear question, a well-designed study, and a paper that makes a useful contribution. He writes about academic writing in his newsletter, The Write Insight.
news
| Nov 10, 2026 | I joined the Security Advisory Board of IMAGINE, a Horizon Europe project using gamification and digital storytelling for youth-crime prevention. I serve alongside Prof. Jérôme Ferret (University of Toulouse Capitole / TSE), Prof. Marco Lombardi (Università Cattolica del Sacro Cuore, Milan), and Prof. Dina Siegel (Utrecht University), with Andrew Staniforth, IMAGINE’s Project Security Officer, leading the board. Public project |
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| Nov 05, 2026 | Ten years after CHI PLAY 2016, our paper The Gamification User Types Hexad Scale won the CHI PLAY 2026 Lasting Impact Award. 10 years of the Hexad Scale · Talk slides |
| Nov 02, 2026 | November 2 to 5: I’ll be at CHI PLAY 2026 in York, reconnecting with the games and HCI research community. |
| Oct 21, 2026 | Vugar Ibrahimov and I host Cortex Compute, a podcast on AI developments and what they mean for professional work. Recent episode |
| Aug 24, 2026 | I relaunched my How to Write Research Papers podcast with Phoebe Toups Dugas, talking CHI publishing and peer review. Episode |
latest posts
| Aug 25, 2026 | How to become an irreplaceable researcher in 2026 |
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| Aug 11, 2026 | How to build an AI Workflow You'll Actually Use |
| Jul 25, 2026 | How Anthropic Turned AI Safety Into a Competitive Advantage |
selected publications
- Rushed by Discomfort, Trapped by Immersion: Users’ Experiences and Responses to Privacy Deceptive Design in Commercial VR ApplicationsIn Proceedings of the 2026 ACM Designing Interactive Systems Conference, 2026
- Communication sequences indicate team cohesion: A mixed-methods study of Ad Hoc league of legends teamsProceedings of the ACM on Human-Computer Interaction, 2022
- Development and Validation of the Player Experience Inventory: A Scale to Measure Player Experiences at the Level of Functional and Psychosocial ConsequencesInternational Journal of Human-Computer Studies, 2020
- The Gamification User Types Hexad ScaleIn Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Austin, Texas, USA, 2016