publications

Papers, chapters, and edited volumes, newest first, followed by workshop papers.

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Year Citations received Papers published

2026

  1. The Practice Paradox: How Practice Negatively Impacts Players’ Time-to-Quit and Frustration in Challenging Game Sections
    Geneva M. Smith, Kaushall Senthil Nathan, Eugene Kukshinov, and 1 more author
    Proceedings of the ACM on Human-Computer Interaction, 2026
  2. Theory, Experience, and Instinct: A Glimpse Into AAA Game Processes and How UX Leaders Navigate Pre-Production
    Ivana Randelshofer, Joseph Tu, Yi-Fan Cao, and 3 more authors
    Proceedings of the ACM on Human-Computer Interaction, 2026
  3. User traits mosaic: Understanding the multifaceted landscape of social VR users
    Eugene Kukshinov, Daniel Harley, Joseph Tu, and 3 more authors
    Entertainment Computing, 2026
  4. Informational or Controlling?: Understanding How Badge Implementation Shapes Performance and User Experience in Gamification
    Maximilian Altmeyer, Amina Elbitar, Reza Hadi Mogavi, and 3 more authors
    In Proceedings of Mensch und Computer 2026, 2026
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    Rushed by Discomfort, Trapped by Immersion: Users’ Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
    Hilda Hadan, Michaela Valiquette, Lennart E. Nacke, and 1 more author
    In Proceedings of the 2026 ACM Designing Interactive Systems Conference, 2026
  6. Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires
    Eugene Kukshinov, Joseph Tu, Kata Szita, and 2 more authors
    Interacting with Computers, 2026
  7. Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production
    Ivana Randelshofer, Joseph Tu, Yi-Fan Cao, and 3 more authors
    In Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
  8. Learning the Ropes: Rethinking Interactive Training for Safety-Critical Work
    Jalaja Shanmugalingam, Reza Hadi Mogavi, David Lario, and 2 more authors
    In International Conference on Human-Computer Interaction, 2026
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    Conceptualizing How to Design for AI Literacy through Game Artifacts
    Joseph Tu, Geneva M. Smith, Simone Bassanelli, and 2 more authors
    In Proceedings of the 2026 ACM Designing Interactive Systems Conference, 2026
  10. Introducing the INSPIRE Framework: Guidelines From Expert Librarians for Search and Selection in HCI Literature
    Joseph Tu, Lennart E. Nacke, and Katja Rogers
    Interacting with Computers, Mar 2026
  11. Dialogs with GenAI NPCs: Exploring Player Interactions with Speech Agents in a VR Game
    Nima Zargham, Leandro Tonini, Dmitry Alexandrovsky, and 8 more authors
    International Journal of Human–Computer Interaction, 2026

2025

  1. The Jade Gateway to Trust: Exploring how socio-cultural perspectives shape trust within Chinese NFT communities
    Yi-Fan Cao, Reza Hadi Mogavi, Meng Xia, and 6 more authors
    Proceedings of the ACM on Human-Computer Interaction, 2025
  2. Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games
    Lydia Choong, Sebastian Cmentowski, Eugene Kukshinov, and 2 more authors
    In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
  3. Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
    Hilda Hadan, Michaela Valiquette, Lennart E. Nacke, and 1 more author
    Proceedings of the ACM on Human-Computer Interaction, 2025
  4. Mitigating Privacy Harms from Deceptive Design in Virtual Reality
    Hilda Hadan, Leah Zhang-Kennedy, and Lennart E. Nacke
    University of Waterloo, 2025
  5. Who is Responsible When AI Fails? Mapping Causes, Entities, and Consequences of AI Privacy and Ethical Incidents
    Hilda Hadan, R. Hadi Mogavi, Leah Zhang-Kennedy, and 1 more author
    International Journal of Human–Computer Interaction, 2025
  6. Correction: Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study
    Silvia Herren, Barbara Seebacher, Sarah Mildner, and 16 more authors
    JMIR Serious Games, 2025
  7. ExerCube vs. Virtual Reality: A Comparative Study of Exergame Technologies for Older Adults
    Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, and 1 more author
    Proceedings of the ACM on Human-Computer Interaction, 2025
  8. Collective Embodiment, or the Social Nature of the Sense of Embodiment in Social VR
    Eugene Kukshinov and Lennart E. Nacke
    In Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, 2025
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    Seeing is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking
    Eugene Kukshinov, Federica Gini, Anchit Mishra, and 3 more authors
    IEEE Transactions on Visualization and Computer Graphics, 2025
  10. Walking into the Unknown: Manipulating Knowledge of the External Environment to Promote Presence in VR
    Eugene Kukshinov, Kaushall Senthil Nathan, Nicholas Bowman, and 2 more authors
    International Journal of Human–Computer Interaction, 2025
  11. How to write higher-quality CHI papers (with AI research tools)
    Lennart E. Nacke
    In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
  12. Shaping the Future of Games in Society: Insights from a Dagstuhl Perspectives Workshop
    Lennart E. Nacke, Anders Drachen, and Johanna Pirker
    Interactions, 2025
  13. Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
    Kaushall Senthil Nathan, Jieun Lee, Derrick M. Wang, and 4 more authors
    In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2025
  14. First Interdisciplinary Workshop for Human-Computer Narrative Interactions (HCNI)
    Geneva M. Smith, Christian Roth, Mark Hancock, and 1 more author
    In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2025
  15. Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience
    Joseph Tu, Eugene Kukshinov, Reza Hadi Mogavi, and 2 more authors
    In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
  16. From solo to social: exploring the dynamics of player cooperation in a co-located cooperative Exergame
    Derrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, and 4 more authors
    In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
  17. Let’s talk games: An expert exploration of speech interaction with NPCs
    Nima Zargham, Maximilian A. Friehs, Leandro Tonini, and 4 more authors
    International Journal of Human–Computer Interaction, 2025

2024

  1. Comprehending the crypto-curious: how investors and inexperienced potential investors perceive and practice cryptocurrency trading
    Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke, and 1 more author
    International Journal of Human–Computer Interaction, 2024
  2. Computer-based deceptive game design in commercial virtual reality games: a preliminary investigation
    Hilda Hadan, Leah Zhang-Kennedy, and Lennart E. Nacke
    In Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
  3. Culture Clash: When Deceptive Design Meets Diverse Player Expectations
    Hilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy, and 1 more author
    In Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
  4. Deceived by immersion: A systematic analysis of deceptive design in extended reality
    Hilda Hadan, Lydia Choong, Leah Zhang-Kennedy, and 1 more author
    ACM Computing Surveys, 2024
  5. From Motivating to Manipulative: The Use of Deceptive Design in a Game’s Free-to-Play Transition
    Hilda Hadan, Sabrina Alicia Sgandurra, Leah Zhang-Kennedy, and 1 more author
    Proceedings of the ACM on Human-Computer Interaction, 2024
  6. Gamification and gaming in cryptocurrency education: A survey with cryptocurrency investors and potential investors
    Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke, and 1 more author
    Simulation & Gaming, 2024
  7. Privacy in immersive extended reality: Exploring user perceptions, concerns, and coping strategies
    Hilda Hadan, Derrick M. Wang, Lennart E. Nacke, and 1 more author
    In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, 2024
  8. The great AI witch hunt: Reviewers’ perception and (Mis) conception of generative AI in research writing
    Hilda Hadan, Derrick M. Wang, Reza Hadi Mogavi, and 3 more authors
    Computers in Human Behavior: Artificial Humans, 2024
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    The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
    Reza Hadi Mogavi, Juhyung Son, Simin Yang, and 6 more authors
    Proceedings of the ACM on Human-Computer Interaction, 2024
  10. Juicy audio: Audio designers’ conceptualization of the term in video games
    Kieran Hicks, Katja Rogers, Kathrin Gerling, and 1 more author
    Proceedings of the ACM on Human-Computer Interaction, 2024
  11. Born to run, programmed to play: Mapping the extended reality exergames landscape
    Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, and 1 more author
    In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, 2024
  12. Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
    Jeanine Kirchner-Krath, Maximilian Altmeyer, Linda Schürmann, and 6 more authors
    International Journal of Human-Computer Studies, 2024
  13. Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR
    Eugene Kukshinov, Daniel Harley, Kata Szita, and 3 more authors
    In Designing Interactive Systems Conference, 2024
  14. "Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires
    Eugene Kukshinov, Joseph Tu, Kata Szita, and 2 more authors
    In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
  15. Encouraging disengagement: using eye tracking to examine attention with different levels of juicy design
    Alessandra Luz, Florian Marcher, Lennart E. Nacke, and 1 more author
    In Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024
  16. Experiential disparities in social VR: uncovering power dynamics and inequality
    Cayley MacArthur, Eugene Kukshinov, Daniel Harley, and 3 more authors
    Frontiers in Virtual Reality, 2024
  17. Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference
    Regan L. Mandryk, Vero Vanden Abeele, Daniel Johnson, and 4 more authors
    In Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
  18. ChatGPT in education: A blessing or a curse? A qualitative study exploring early adopters’ utilization and perceptions
    Reza Hadi Mogavi, Chao Deng, Justin Juho Kim, and 9 more authors
    Computers in Human Behavior: Artificial Humans, 2024
  19. How to write better CHI papers (with AI)
    Lennart E. Nacke
    In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
  20. User experience research and design in video games
    Lennart E. Nacke, Pejman Mirza-Babaei, and Anders Drachen
    In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
  21. An umbrella review of reporting quality in CHI systematic reviews: guiding questions and best practices for HCI
    Katja Rogers, Teresa Hirzle, Sukran Karaosmanoglu, and 4 more authors
    ACM Transactions on Computer-Human Interaction, 2024
  22. A literature review and taxonomy of in-VR questionnaire user interfaces
    Saeed Safikhani, Lennart E. Nacke, and Johanna Pirker
    In Immersive Learning Research Network, 2024
  23. Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games
    Joseph Tu, Derrick Wang, Lydia Choong, and 5 more authors
    ACM Games, Dec 2024

2023

  1. Never skip leg day again: Training the lower body with vertical jumps in a virtual reality exergame
    Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, and 2 more authors
    In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
  2. Gamified Learning About Cryptocurrency: A Survey of Investors’ Attitudes, Concerns, and Expectations towards Learning Cryptocurrency via Video Game-Based Approach
    Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke, and 1 more author
    2023
  3. From points to progression: A scoping review of game elements in gamification research with a content analysis of 280 research papers
    Stuart Hallifax, Maximilian Altmeyer, Kristina Kölln, and 2 more authors
    Proceedings of the ACM on Human-Computer Interaction, 2023
  4. Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale
    Jeanine Krath, Maximilian Altmeyer, Gustavo F. Tondello, and 1 more author
    In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023
  5. How to Write Better CHI Papers (with LaTeX in Overleaf)
    Lennart E. Nacke
    In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
  6. User experience design and research in games
    Lennart E. Nacke, Pejman Mirza-Babaei, and Anders Drachen
    In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
  7. An ontology for modelling user’profiles and activities in gamified education
    Paula T. Palomino, Armando M. Toda, Luiz Rodrigues, and 3 more authors
    Research and Practice in Technology Enhanced Learning, 2023
  8. Gamificação Narrativa para Engajamento e Personalização: Redefinindo a Experiência do Aprendizado Digital
    Paula T. Palomino, Lennart E. Nacke, and Seiji Isotani
    In Anais Estendidos do XXIX Simpósio Brasileiro de Sistemas Multimídia e Web (WebMedia 2023), 2023
  9. Gamificaçao narrativa para engajamento e personalizaçao: Redefinindo a experiência do aprendizado digital
    Paula T. Palomino, Lennart E. Nacke, and Seiji Isotani
    Anais Estendidos, 2023
  10. Gamification of virtual learning environments: A narrative and user experience approach
    P. Toledo Palomino, Lennart E. Nacke, and Seiji Isotani
    In Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
  11. Predicting user types with symbolic images: An empirical validation based on two card-sorting studies
    Paula T. Palomino, Luiz Rodrigues, Alessandra Luz, and 3 more authors
    Entertainment Computing, 2023
  12. The role of generative AI in games research
    Cody Phillips, Nico Trick, Lennart E. Nacke, and 1 more author
    In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
  13. Using evolutionary algorithms to target complexity levels in game economies
    Katja Rogers, V. Le Claire, Julian Frommel, and 2 more authors
    IEEE Transactions on Games, 2023
  14. LEVI: Exploring possibilities for an adaptive board game system
    Joseph Tu, Derrick M. Wang, Ekaterina Durmanova, and 1 more author
    In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
  15. Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication
    Joseph Tu, Arielle Grinberg, Mark Hancock, and 1 more author
    In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022

  1. Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task
    Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers, and 2 more authors
    In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022
  2. “I Don’t Want To Shoot The Android”: Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human
    Karina Arrambide, John Yoon, Cayley MacArthur, and 3 more authors
    In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022
  3. Turning Users’ In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework
    Enrica Loria, Stuart Hallifax, Maximilian Altmeyer, and 2 more authors
    In Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
  4. How to Write Better Research Papers (for CHI)
    Lennart E. Nacke
    In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022
  5. Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games
    Katja Rogers, Sukran Karaosmanoglu, Maximilian Altmeyer, and 2 more authors
    In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022
  6. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
    Rina R. Wehbe, Colin Whaley, Yasaman Eskandari, and 4 more authors
    JMIR Serious Games, 2022
  7. How to: Peer Review for CHI (and Beyond)
    Max L. Wilson and Lennart E. Nacke
    In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022
  8. PACMHCI V6, CHI PLAY, October 2022 Editorial
    Guo Freeman, Scott Bateman, Lennart E. Nacke, and 1 more author
    Proceedings of the ACM on Human-Computer Interaction, 2022
  9. LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators
    Kin Pong Fung, Katja Rogers, Stuart Hallifax, and 3 more authors
    Proceedings of the ACM on Human-Computer Interaction, 2022
  10. miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory
    Aqeel Haider, Casper Harteveld, Daniel Johnson, and 6 more authors
    Proceedings of the ACM on Human-Computer Interaction, 2022
  11. A Chronology of SIGCHI Conferences: 1983 to 2022
    Neha Kumar, Julie A. Adams, Bill Buxton, and 8 more authors
    Interactions, 2022
  12. Empirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing?
    Ahmed Hosny Saleh Metwally, Ahmed Tlili, Ahmed Mohamed Fahmy Yousef, and 2 more authors
    In 2022 International Conference on Advanced Learning Technologies (ICALT), 2022
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    Communication sequences indicate team cohesion: A mixed-methods study of Ad Hoc league of legends teams
    Evelyn T. S. Tan, Katja Rogers, Lennart E. Nacke, and 2 more authors
    Proceedings of the ACM on Human-Computer Interaction, 2022

2021

  1. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
    Sultan A. Alharthi, George E. Raptis, Christina Katsini, and 3 more authors
    ACM Transactions on Computer-Human Interaction (TOCHI), 2021
  2. Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
    Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, and 3 more authors
    In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2021
  3. Eye-GUAna: Higher Gaze-Based Entropy and Increased Password Space in Graphical User Authentication Through Gamification
    Christina Katsini, George E. Raptis, Andrew Jian-lan Cen, and 2 more authors
    In ACM Symposium on Eye Tracking Research and Applications, Virtual Event, Germany, 2021
  4. Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style
    Mitchell G. H. Loewen, Christopher T. Burris, and Lennart E. Nacke
    Frontiers in Psychology, 2021
  5. The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review
    Enrica Loria, Lennart E. Nacke, and Johanna Pirker
    In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2021
  6. On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System
    Enrica Loria, Lennart E. Nacke, and Annapaola Marconi
    Proceedings of the ACM on Human-Computer Interaction, 2021
  7. Revealing the hotspots of educational gamification: An umbrella review
    Ahmed Hosny Saleh Metwally, Lennart E. Nacke, Maiga Chang, and 2 more authors
    International Journal of Educational Research, 2021
  8. How to Write CHI Papers, Online Edition
    Lennart E. Nacke
    In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2021
  9. Should gamification be personalized? A self-deterministic approach
    Mario Passalacqua, Sylvain Senecal, Marc Fredette, and 3 more authors
    AIS Transactions on Human-Computer Interaction, 2021
  10. Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices
    George E. Raptis, Christina Katsini, Andrew Jian-lan Cen, and 2 more authors
    In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, 2021
  11. A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games
    Katja Rogers, Sukran Karaosmanoglu, Dennis Wolf, and 2 more authors
    Frontiers in Virtual Reality, 2021

2020

  1. best-paper.svg
    Development and Validation of the Player Experience Inventory: A Scale to Measure Player Experiences at the Level of Functional and Psychosocial Consequences
    Vero Vanden Abeele, Katta Spiel, Lennart E. Nacke, and 2 more authors
    International Journal of Human-Computer Studies, 2020
  2. HexArcade: Predicting Hexad User Types By Using Gameful Applications
    Maximilian Altmeyer, Gustavo Fortes Tondello, Antonio Krúger, and 1 more author
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, 2020
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    Food Literacy While Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App
    Marcela C. C. Bomfim, Sharon I. Kirkpatrick, Lennart E. Nacke, and 1 more author
    In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, 2020
  4. Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles
    Nicole Dillen, Marko Ilievski, Edith Law, and 3 more authors
    In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, 2020
  5. ’Imi Pono: Creating an Ethical Framework for User Experience Design
    Laura C. Fong, Jenny Waycott, Aynur Kadir, and 2 more authors
    In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, 2020
  6. Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study
    Dennis L. Kappen, Pejman Mirza-Babaei, and Lennart E. Nacke
    In Human Aspects of IT for the Aged Population. Healthy and Active Aging: 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part II, Copenhagen, Denmark, 2020
  7. Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players’ Flow and Continuous-Use Intentions
    Mario Passalacqua, Raphaël Morin, Sylvain Sénécal, and 2 more authors
    Multimodal Technologies and Interaction, 2020
  8. A Motivational Perspective on the Personalization of Gamification
    Mario Passalacqua, Sylvain Sénécal, Marc Frédette, and 3 more authors
    In SIGHCI 2020 Proceedings, 2020
  9. Playing in the backstore: interface gamification increases warehousing workforce engagement
    Mario Passalacqua, Pierre-Majorique Léger, Lennart E. Nacke, and 5 more authors
    Industrial Management & Data Systems, 2020
  10. Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology
    Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, and 2 more authors
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, 2020
  11. The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience
    Katja Rogers, Maximilian Milo, Michael Weber, and 1 more author
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, 2020
  12. What Is It Like to Be a Game?—Object Oriented Inquiry for Games Research, Design, and Evaluation
    Katta Spiel and Lennart E. Nacke
    Frontiers in Computer Science, 2020
  13. Validation of User Preferences and Effects of Personalized Gamification on Task Performance
    Gustavo Fortes Tondello and Lennart E. Nacke
    Frontiers in Computer Science, 2020
  14. Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games
    Rina R. Wehbe, Terence Dickson, Anastasia Kuzminykh, and 2 more authors
    In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, 2020
  15. Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study
    Dennis L. Kappen, Pejman Mirza-Babaei, and Lennart E. Nacke
    Frontiers in Computer Science, 2020

2019

  1. Do cognitive styles influence collective sensemaking in distributed multiplayer games?
    S. A. Alharthi, G. E. Raptis, C. Katsini, and 3 more authors
    In Proceedings of the 2019 Collective Intelligence Conference (CI’19), 2019
  2. The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D
    Karina Arrambide, Lisa Freiman Cormier, Rina R. Wehbe, and 4 more authors
    In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, 2019
  3. Motivational Affordances for Older Adults’ Physical Activity Technology: An Expert Evaluation
    Dennis L. Kappen, Pejman Mirza-Babaei, and Lennart E. Nacke
    In Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019
  4. Older Adults’ Physical Activity and Exergames: A Systematic Review
    Dennis L. Kappen, Pejman Mirza-Babaei, and Lennart E. Nacke
    International Journal of Human-Computer Interaction, 2019
  5. Cross-Car, Multiplayer Games for Semi-Autonomous Driving
    Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, and 1 more author
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Barcelona, Spain, 2019
  6. Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs
    Richard N. Landers, Gustavo Fortes Tondello, Dennis L. Kappen, and 3 more authors
    International Journal of Human-Computer Studies, 2019
  7. The Quest for a Better Tailoring of Gameful Design: An Analysis of Player Type Preferences
    Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, and 3 more authors
    In Proceedings of the XX International Conference on Human Computer Interaction, Donostia, Gipuzkoa, Spain, 2019
  8. How to Write CHI Papers (Third Edition)
    Lennart E. Nacke
    In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland Uk, 2019
  9. User Experience (UX) Research in Games
    Lennart E. Nacke, Pejman Mirza-Babaei, and Anders Drachen
    In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland Uk, 2019
  10. The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal
    Mario Passalacqua, Pierre-Majorique Léger, Sylvain Sénécal, and 7 more authors
    In Information Systems and Neuroscience, 2019
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    "It Started as a Joke": On the Design of Idle Games
    Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, and 4 more authors
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Barcelona, Spain, 2019
  12. Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish
    Gustavo Fortes Tondello, Alberto Mora, Andrzej Marczewski, and 1 more author
    International Journal of Human-Computer Studies, 2019
  13. "I Don’t Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences
    Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, and 2 more authors
    In Human-Computer Interaction – INTERACT 2019, 2019
  14. Gameful Design Heuristics: A Gamification Inspection Tool
    Gustavo Fortes Tondello, Dennis L. Kappen, Marim Ganaba, and 1 more author
    In Human-Computer Interaction. Perspectives on Design, 2019
  15. A pilot study of a digital skill tree in gameful education
    Gustavo Fortes Tondello and Lennart E. Nacke
    In CEUR Workshop Proceedings, 2019
  16. Player Characteristics and Video Game Preferences
    Gustavo Fortes Tondello and Lennart E. Nacke
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Barcelona, Spain, 2019
  17. Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC)
    Rina R. Wehbe, Giovanni Ribeiro, Kin Pong Fung, and 2 more authors
    In Proceedings of the 45th Graphics Interface Conference on Proceedings of Graphics Interface 2019, Kingston, Canada, 2019
  18. Crushed It! Interactive Floor Demonstration
    Rina R. Wehbe, Kai Bornemann, Benjamin Hatscher, and 5 more authors
    In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland Uk, 2019

2018

  1. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
    Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf, and 3 more authors
    In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018
  2. Practical Insights into the Design of Future Disaster Response Training Simulations
    Sultan A. Alharthi, Nick LaLone, Ahmed S. Khalaf, and 4 more authors
    In Conference Proceedings - 15th International Conference on Information Systems for Crisis Response and Management, ISCRAM 2018, 2018
  3. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
    Sultan A. Alharthi, George E. Raptis, Christina Katsini, and 3 more authors
    In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, Jersey City, NJ, USA, 2018
  4. Information Visualisation, Gamification and Immersive Technologies in Participatory Planning
    Nektarios Christodoulou, Andreas Papallas, Zona Kostic, and 1 more author
    In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018
  5. Gamification of Older Adults ’ Physical Activity : An Eight-Week Study
    Dennis L. Kappen, Pejman Mirza-Babaei, and Lennart E. Nacke
    In Proceedings of the 51st Annual Hawaii International Conference on System Sciences (HICSS) IEEE HICSS 2018, 2018
  6. Games User Research Methods
    Pejman Mirza-Babaei, Lennart E. Nacke, and Anders Drachen
    In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Melbourne, VIC, Australia, 2018
  7. Effect of personalized gameful design on student engagement
    Alberto Mora, Gustavo Fortes Tondello, Lennart E. Nacke, and 1 more author
    In 2018 IEEE Global Engineering Education Conference (EDUCON), 2018
  8. Introduction to biometric measures for Games User Research
    Lennart E. Nacke
    2018
  9. Games and Play SIG: Engaging Small Developer Communities
    Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, and 2 more authors
    In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018
  10. How to Write CHI Papers: Second Edition
    Lennart E. Nacke
    In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018
  11. Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types
    Rita Orji, Gustavo Fortes Tondello, and Lennart E. Nacke
    In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018
  12. Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
    Ryan Perry, Anders Drachen, Allison Kearney, and 5 more authors
    Computers in Human Behavior, 2018
  13. Exploring the Role of Non-Player Characters and Gender in Player Identification
    Katja Rogers, Maria Aufheimer, Michael Weber, and 1 more author
    In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Melbourne, VIC, Australia, 2018
  14. KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football
    Katja Rogers, Mark Colley, David Lehr, and 4 more authors
    In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018
  15. Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality
    Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, and 2 more authors
    In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018
  16. Towards the Visual Design of Non-Player Characters for Narrative Roles
    Katja Rogers, Maria Aufheimer, Michael Weber, and 1 more author
    In Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, 2018
  17. "It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop
    Alina Striner, Lennart E. Nacke, Elizabeth Bonsignore, and 4 more authors
    CoRR, 2018
  18. Towards Customizing Gameful Systems by Gameful Design Elements
    Gustavo Fortes Tondello and Lennart E. Nacke
    CEUR Workshop Proceedings, 2018
  19. Gamification: Tools and Techniques for Motivating Users
    Gustavo Fortes Tondello and Lennart E. Nacke
    In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018
  20. A Theory of Gamification Principles Through Goal-Setting Theory
    Gustavo Fortes Tondello, Hardy Premsukh, and Lennart E. Nacke
    In Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS), 2018
  21. Towards a Trait Model of Video Game Preferences
    Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, and 3 more authors
    International Journal of Human-Computer Interaction, 2018
  22. Lessons Learned on Adult Student Engagement in an Online Gameful Course
    Alberto Mora, Gustavo F. Tondello, Lennart E. Nacke, and 1 more author
    In Proceedings of the IEEE Global Engineering Education Conference (EDUCON 2018), 2018

2017

  1. Foreword: 1st Workshop on Gamification and Games for Learning (GamiLearn’17)
    Joan Arnedo-Moreno, Carina S. González, Alberto Mora, and 1 more author
    In 1st Workshop on Gamification and Games for Learning (GamiLearn’17), 2017
  2. CLEVER : A Gameful Enterprise Learning System
    Dominic Elm, Gustavo Fortes Tondello, and Lennart E. Nacke
    In 1st International Workshop on Gamification and Games for Learning (GamiLearn’17), 2017
  3. The Adoption of Physiological Measures as an Evaluation Tool in UX
    Vanessa Georges, François Courtemanche, Sylvain Sénécal, and 3 more authors
    In HCI in Business, Government and Organizations. Interacting with Information Systems, 2017
  4. GazeTap: Towards Hands-Free Interaction in the Operating Room
    Benjamin Hatscher, Maria Luz, Lennart E. Nacke, and 3 more authors
    In Proceedings of the 19th ACM International Conference on Multimodal Interaction, Glasgow, UK, 2017
  5. Gamification through the Application of Motivational Affordances for Physical Activity Technology
    Dennis L. Kappen, Pejman Mirza-Babaei, and Lennart E. Nacke
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands, 2017
  6. Games User Research and Gamification in Human-Computer Interaction
    Lennart E. Nacke
    XRDS, Sep 2017
  7. How to Write and Review CHI Papers
    Lennart E. Nacke
    In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver, Colorado, USA, 2017
  8. From Joysticks to Pokémon Go: Games and Play Research in SIGCHI
    Lennart E. Nacke, Phoebe O. Toups Dugas, and Daniel Johnson
    In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver, Colorado, USA, 2017
  9. The maturing of gamification research
    Lennart E. Nacke and Sebastian Deterding
    Computers in Human Behavior, 2017
  10. How Multidisciplinary is Gamification Research? Results from a Scoping Review
    Nicholas O’Donnell, Dennis L. Kappen, Zachary Fitz-Walter, and 3 more authors
    In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands, 2017
  11. Towards Personality-Driven Persuasive Health Games and Gamified Systems
    Rita Orji, Lennart E. Nacke, and Chrysanne Di Marco
    In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, Colorado, USA, 2017
  12. Using technology to boost employee wellbeing? How gamification can help or hinder results
    Ekaterina Pogrebtsova, Gustavo Fortes Tondello, Hardy Premsukh, and 1 more author
    CEUR Workshop Proceedings, 2017
  13. The Impact of Health-Related User Interface Sounds on Player Experience
    James Robb, Tom Garner, Karen Collins, and 1 more author
    Simulation & Gaming, Jun 2017
  14. Exploring the Potential of Game Audio for Wellbeing
    Katja Rogers and Lennart E. Nacke
    CEUR Workshop Proceedings, 2017
  15. Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"
    Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, and 5 more authors
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands, 2017
  16. Defining Gamification Video
    Melissa Stocco, Mariam Ganaba, Gustavo Fortes Tondello, and 1 more author
    In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver, Colorado, USA, 2017
  17. Applying Gameful Design Heuristics
    Gustavo Fortes Tondello and Lennart E. Nacke
    In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver, Colorado, USA, 2017
  18. Elements of Gameful Design Emerging from User Preferences
    Gustavo Fortes Tondello, Alberto Mora, and Lennart E. Nacke
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands, 2017
  19. A Framework and Taxonomy of Videogame Playing Preferences
    Gustavo Fortes Tondello, Rina R. Wehbe, Rita Orji, and 2 more authors
    In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands, 2017
  20. Positive Gaming: Workshop on Gamification and Games for Wellbeing
    Gustavo Fortes Tondello, Rita Orji, Kellie Vella, and 3 more authors
    In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands, 2017
  21. Recommender Systems for Personalized Gamification
    Gustavo Fortes Tondello, Rita Orji, and Lennart E. Nacke
    In Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, Bratislava, Slovakia, 2017
  22. Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay
    Rina R. Wehbe, Edward Lank, and Lennart E. Nacke
    In Proceedings of the 2017 Conference on Designing Interactive Systems, Edinburgh, United Kingdom, 2017
  23. Testing Incremental Difficulty Design in Platformer Games
    Rina R. Wehbe, Elisa D. Mekler, Mike Schaekermann, and 2 more authors
    In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, Colorado, USA, 2017
  24. The Evaluation of a Physiological Data Visualization Toolkit for UX Practitioners: Challenges and Opportunities
    V. Georges, F. Courtemanche, Sylvain Sénécal, and 3 more authors
    Workshop on Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits (HCI Tools), 2017

2016

  1. CLEVER: Gamification and Enterprise Knowledge Learning
    Dominic Elm, Dennis L. Kappen, Gustavo Fortes Tondello, and 1 more author
    In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Austin, Texas, USA, 2016
  2. CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning
    Dominic Elm, Gustavo Fortes Tondello, Dennis L. Kappen, and 3 more authors
    In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Austin, Texas, USA, 2016
  3. Design Strategies for Gamified Physical Activity Applications for Older Adults
    Dennis L. Kappen, Lennart E. Nacke, Kathrin M. Gerling, and 1 more author
    In 2016 49th Hawaii International Conference on System Sciences (HICSS), 2016
  4. Biometrics in Gaming and Entertainment Technologies
    Regan Lee Mandryk and Lennart E. Nacke
    2016
  5. Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences
    Lennart E. Nacke, Rina Wehbe, Samantha Stahlke, and 1 more author
    2016
  6. Lightweight Games User Research for Indies and Non-Profit Organizations
    Lennart E. Nacke, Christiane Moser, Anders Drachen, and 3 more authors
    In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, San Jose, California, USA, 2016
  7. SIGCHI Games: The Scope of Games and Play Research at CHI
    Lennart E. Nacke, Anna Cox, Regan Lee Mandryk, and 1 more author
    In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016
  8. Vanishing Scares: Biofeedback Modulation of Affective Player Experiences in a Procedural Horror Game
    Pedro A. Nogueira, Vasco Torres, Rui Rodrigues, and 2 more authors
    Journal on Multimodal User Interfaces, 2016
  9. CHI PLAYGUE: A Mobile Conference Networking Game
    Gustavo Fortes Tondello, Rina R. Wehbe, and Lennart E. Nacke
    In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces, Niagara Falls, Ontario, Canada, 2016
  10. The Gamification User Types Hexad Scale
    Gustavo Fortes Tondello, Rina R. Wehbe, Lisa Diamond, and 3 more authors
    In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Austin, Texas, USA, 2016
  11. Gamification Research: A 50-Years Retrospective from PBLs Towards Conscious Evolution
    Gustavo Fortes Tondello and Lennart E. Nacke
    In FGE @ CHI PLAY, 2016
  12. Heuristic Evaluation for Gameful Design
    Gustavo Fortes Tondello, Dennis L. Kappen, Elisa D. Mekler, and 2 more authors
    In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Austin, Texas, USA, 2016
  13. honourable-mention.svg
    "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects
    Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, and 2 more authors
    In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Austin, Texas, USA, 2016
  14. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2
    Deepika Vaddi, Phoebe O. Toups Dugas, Igor Dolgov, and 2 more authors
    In Proceedings of the 42nd Graphics Interface Conference, Victoria, British Columbia, Canada, 2016
  15. Design and Preliminary Validation of The Player Experience Inventory
    Vero Vanden Abeele, Lennart E. Nacke, Elisa D. Mekler, and 1 more author
    In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Austin, Texas, USA, 2016
  16. ABOVE WATER: An Educational Game for Anxiety
    Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, and 4 more authors
    In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Austin, Texas, USA, 2016
  17. ABOVE WATER: Extending the Play Space for Health
    Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, and 1 more author
    In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces, Niagara Falls, Ontario, Canada, 2016
  18. Player Experience
    Josef Wiemeyer, Lennart E. Nacke, Christiane Moser, and 1 more author
    2016

2015

  1. Personalization in Serious and Persuasive Games and Gamified Interactions
    Marc Busch, Elke Mattheiss, Rita Orji, and 5 more authors
    In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom, 2015
  2. Gamifying Research: Strategies, Opportunities, Challenges, Ethics
    Sebastian Deterding, Alessandro Canossa, Casper Harteveld, and 3 more authors
    In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
  3. All about That Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games
    Daniel Johnson, Lennart E. Nacke, and Peta Wyeth
    In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Seoul, Republic of Korea, 2015
  4. Actionable Inexpensive Games User Research
    Lennart E. Nacke, Steve Engels, and Pejman Mirza-Babaei
    In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
  5. Games User Research and Physiological Game Evaluation
    Lennart E. Nacke
    In Game User Experience Evaluation, 2015
  6. The HEXAD Gamification User Types Questionnaire : Background and Development Process
    Lennart E. Nacke, Lisa Diamond, Gustavo Fortes Tondello, and 2 more authors
    In Workshop on personalization in serious and persuasive games and gamified interactions, 2015
  7. Modelling Human Emotion in Interactive Environments: Physiological Ensemble and Grounded Approaches for Synthetic Agents
    Pedro A. Nogueira, Rui Rodrigues, Eugénio Oliveira, and 1 more author
    Web Intelligence, 2015
  8. CHI PLAYGUE: A Networking Game of Emergent Sociality
    Gustavo Fortes Tondello, Rina R. Wehbe, Samantha N. Stahlke, and 3 more authors
    In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom, 2015
  9. Understanding Player Attitudes Towards Digital Game Objects
    Gustavo Fortes Tondello, Rina R. Wehbe, Phoebe O. Toups Dugas, and 2 more authors
    In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom, 2015
  10. Towards a Personalized Playful Digital Wellness Assistant
    Gustavo Fortes Tondello, Rina R. Wehbe, and Lennart E. Nacke
    In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions at CHI PLAY 2015, 2015
  11. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
    Deepika Vaddi, Rina R. Wehbe, Phoebe O. Toups Dugas, and 3 more authors
    In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom, 2015
  12. Towards Understanding the Importance of Co-Located Gameplay
    Rina R. Wehbe and Lennart E. Nacke
    In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London, United Kingdom, 2015
  13. Collaborative Multi-Touch Clinical Handover System for the Neonatal Intensive Care Unit
    R. Kamaleswaran, R. R. Wehbe, J. E. Pugh, and 3 more authors
    electronic Journal of Health Informatics 9 (1), 5, 2015

2014

  1. Physiological acrophobia evaluation through in vivo exposure in a VR CAVE
    João P. Costa, James Robb, and Lennart E. Nacke
    In 2014 IEEE Games Media Entertainment, Oct 2014
  2. Du game design au gamefulness: définir la gamification
    Sebastian Deterding, Dan Dixon, Rilla Khaled, and 1 more author
    Sciences du jeu, 2014
  3. The Edge of Glory: The Relationship between Metacritic Scores and Player Experience
    Daniel Johnson, Christopher Watling, John Gardner, and 1 more author
    In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, Ontario, Canada, 2014
  4. Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience
    Dennis L. Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, and 3 more authors
    In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, Ontario, Canada, 2014
  5. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame
    Pejman Mirza-Babaei, Nathan Gale, João P. Costa, and 2 more authors
    In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, Ontario, Canada, 2014
  6. Unified Visualization of Quantitative and Qualitative Playtesting Data
    Pejman Mirza-Babaei, Günter Wallner, Graham McAllister, and 1 more author
    In CHI ’14 Extended Abstracts on Human Factors in Computing Systems, Toronto, Ontario, Canada, 2014
  7. Introducing the Biometric Storyboards Tool for Games User Research
    Pejman Mirza-Babaei and Lennart E. Nacke
    In 2014 IEEE Games Media Entertainment, 2014
  8. BrainHex: A Neurobiological Gamer Typology Survey
    Lennart E. Nacke, Chris Bateman, and Regan Lee Mandryk
    Entertainment Computing, 2014
  9. Developing Iconic and Semi-Iconic Game Controllers
    Lennart E. Nacke, João P. Costa, Dennis L. Kappen, and 2 more authors
    In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Toronto, Ontario, Canada, 2014
  10. Games and Entertainment Community SIG: Reaching beyond CHI
    Lennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, and 2 more authors
    In CHI ’14 Extended Abstracts on Human Factors in Computing Systems, Toronto, Ontario, Canada, 2014
  11. Social Player Analytics in a Facebook Health Game
    Lennart E. Nacke, Matthias Klauser, and Paul Prescod
    In Proceedings of HCI Korea, Seoul, Republic of Korea, 2014
  12. Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method
    Pedro A. Nogueira, Rúben Aguiar, Rui Rodrigues, and 2 more authors
    In Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Raleigh, NC, USA, 2014
  13. Games User Research Using EEG Techniques
    Rina R. Wehbe and Lennart E. Nacke
    In CHI PLAY 2014 Games User Research Workshop and Analytics, 2014
  14. Design Guidelines for Gamifying Reading Applications
    Rina R. Wehbe, James Robb, Jessica Clarke, and 2 more authors
    In 2014 IEEE Games Media Entertainment, 2014
  15. Player Experience: Mixed Methods and Reporting Results
    Veronica Zammitto, Pejman Mirza-Babaei, Ian Livingston, and 2 more authors
    In CHI ’14 Extended Abstracts on Human Factors in Computing Systems, Toronto, Ontario, Canada, 2014

2013

  1. Designing and Evaluating Sociability in Online Video Games
    Georgios Christou, Effie Law, David Geerts, and 2 more authors
    In CHI ’13 Extended Abstracts on Human Factors in Computing Systems, Paris, France, 2013
  2. Time’s up: Studying Leaderboards for Engaging Punctual Behaviour
    João P. Costa, Rina R. Wehbe, James Robb, and 1 more author
    In Proceedings of the First International Conference on Gameful Design, Research, and Applications, Toronto, Ontario, Canada, 2013
  3. Designing Gamification: Creating Gameful and Playful Experiences
    Sebastian Deterding, Staffan L. Björk, Lennart E. Nacke, and 2 more authors
    In CHI ’13 Extended Abstracts on Human Factors in Computing Systems, Paris, France, 2013
  4. Assessing User Preference of Video Game Controller Button Settings
    William Ellick, Pejman Mirza-Babaei, Sharon Wood, and 2 more authors
    In CHI ’13 Extended Abstracts on Human Factors in Computing Systems, Paris, France, 2013
  5. Contextual Influences on Mobile Player Experience–A Game User Experience Model
    Stephan Engl and Lennart E. Nacke
    Entertainment Computing, 2013
  6. Deconstructing ’gamified’ Task-Management Applications
    Dennis L. Kappen, Jens Johannsmeier, and Lennart E. Nacke
    In Proceedings of the First International Conference on Gameful Design, Research, and Applications, Toronto, Ontario, Canada, 2013
  7. Exploring Social Interaction in Co-Located Multiplayer Games
    Dennis L. Kappen, John Gregory, Daniel Stepchenko, and 2 more authors
    In CHI ’13 Extended Abstracts on Human Factors in Computing Systems, Paris, France, 2013
  8. The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications
    Dennis L. Kappen and Lennart E. Nacke
    In Proceedings of the First International Conference on Gameful Design, Research, and Applications, Toronto, Ontario, Canada, 2013
  9. How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research
    Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, and 2 more authors
    In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Paris, France, 2013
  10. Games User Research: Practice, Methods, and Applications
    Pejman Mirza-Babaei, Veronica Zammitto, Jörg Niesenhaus, and 2 more authors
    In CHI ’13 Extended Abstracts on Human Factors in Computing Systems, Paris, France, 2013
  11. An Introduction to Physiological Player Metrics for Evaluating Games
    Lennart E. Nacke
    In Game Analytics: Maximizing the Value of Player Data, 2013
  12. Guided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games
    Pedro A. Nogueira, Rui Rodrigues, Eugénio Oliveira, and 1 more author
    In Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Boston, MA, USA, 2013
  13. A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers
    Pedro A. Nogueira, Rui Rodrigues, Eugénio Oliveira, and 1 more author
    In 2013 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT), 2013
  14. A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments
    P. A. Nogueira, R. A. Rodrigues, E. Oliveira, and 1 more author
    In EPIA 2013 - 16th Portuguese Conference on Artificial Intelligence, 2013
  15. The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D
    David Rojas, Bill Kapralos, Andrew Hogue, and 5 more authors
    IEEE Transactions on Cybernetics, 2013
  16. EEG-Based Assessment of Video and in-Game Learning
    Rina R. Wehbe, Dennis L. Kappen, David Rojas, and 3 more authors
    In CHI ’13 Extended Abstracts on Human Factors in Computing Systems, Paris, France, 2013
  17. An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers
    Rina R. Wehbe and Lennart E. Nacke
    In Proceedings of DiGRA 2013 – DeFragging Game Studies, 2013

2012

  1. Mixed Reality Games
    Elizabeth M. Bonsignore, Derek L. Hansen, Phoebe O. Toups Dugas, and 3 more authors
    In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work Companion, Seattle, Washington, USA, 2012
  2. Full-Body Motion-Based Game Interaction for Older Adults
    Kathrin Gerling, Ian Livingston, Lennart E. Nacke, and 1 more author
    In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Austin, Texas, USA, 2012
  3. Motion-Based Game Design for Older Adults
    Kathrin M. Gerling, Ian J. Livingston, Lennart E. Nacke, and 1 more author
    In GRAND 2012 - Third Annual Digital Media Conference, 2012
  4. Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis
    Raphaël Marczak, Jasper Vught, Gareth Schott, and 1 more author
    In Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, Auckland, New Zealand, 2012
  5. Analysing Social Metrics in an Online Game Site
    G. McEwan, C. Gutwin, Regan Lee Mandryk, and 1 more author
    In GRAND 2012 - Third Annual Digital Media Conference, 2012
  6. best-paper.svg
    "I’m Just Here to Play Games": Social Dynamics and Sociality in an Online Game Site
    Gregor McEwan, Carl Gutwin, Regan Lee Mandryk, and 1 more author
    In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work, Seattle, Washington, USA, 2012
  7. Biometric Storyboards: Visualising Game User Research Data
    Pejman Mirza-Babaei, Lennart E. Nacke, Geraldine Fitzpatrick, and 3 more authors
    In CHI ’12 Extended Abstracts on Human Factors in Computing Systems, Austin, Texas, USA, 2012
  8. Flow in Games: Proposing a Flow Experience Model
    Lennart E. Nacke
    In Extended Proceedings - Fun and Games 2012: Workshop on Conceptualising, Operationalising, and Measuring the Player Experience, 2012
  9. Game User Research
    Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, and 4 more authors
    In CHI ’12 Extended Abstracts on Human Factors in Computing Systems, Austin, Texas, USA, 2012

2011

  1. Player Typology in Theory and Practice
    Chris Bateman, Rebecca Lowenhaupt, and Lennart E. Nacke
    In 5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011, 2011
  2. From Game Design Elements to Gamefulness: Defining "Gamification"
    Sebastian Deterding, Dan Dixon, Rilla Khaled, and 1 more author
    In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, Tampere, Finland, 2011
  3. Gamification. Using Game-Design Elements in Non-Gaming Contexts
    Sebastian Deterding, Miguel Sicart, Lennart E. Nacke, and 2 more authors
    In CHI ’11 Extended Abstracts on Human Factors in Computing Systems, Vancouver, BC, Canada, 2011
  4. Brain and Body Interfaces: Designing for Meaningful Interaction
    Stephen H. Fairclough, Kiel Gilleade, Lennart E. Nacke, and 1 more author
    In CHI ’11 Extended Abstracts on Human Factors in Computing Systems, Vancouver, BC, Canada, 2011
  5. Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements
    David R. Flatla, Carl Gutwin, Lennart E. Nacke, and 2 more authors
    In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, California, USA, 2011
  6. Developing a Triangulation System for Digital Game Events, Observational Video, and Psychophysiological Data to Study Emotional Responses to a Virtual Character
    J. Matias Kivikangas, Lennart E. Nacke, and Niklas Ravaja
    Entertainment computing, 2011
  7. The Impact of Negative Game Reviews and User Comments on Player Experience
    Ian J. Livingston, Lennart E. Nacke, and Regan Lee Mandryk
    In ACM SIGGRAPH 2011 Game Papers, Vancouver, British Columbia, Canada, 2011
  8. Influencing Experience: The Effects of Reading Game Reviews on Player Experience
    Ian J. Livingston, Lennart E. Nacke, and Regan Lee Mandryk
    In Entertainment Computing – ICEC 2011, 2011
  9. Accessible Games SIG
    Arnold Lund, Annuska Perkins, Sri Kurniawan, and 1 more author
    In CHI ’11 Extended Abstracts on Human Factors in Computing Systems, Vancouver, BC, Canada, 2011
  10. honourable-mention.svg
    Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
    Lennart E. Nacke, Michael Kalyn, Calvin Lough, and 1 more author
    In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, 2011
  11. BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey
    Lennart E. Nacke, Chris Bateman, and Regan Lee Mandryk
    In Entertainment Computing – ICEC 2011, 2011
  12. Directions in Physiological Game Evaluation and Interaction
    Lennart E. Nacke
    In CHI 2011 Workshop Brain and Body Interfaces, 2011
  13. Towards a Framework of Player Experience Research
    Lennart E. Nacke and Anders Drachen
    In Proceedings of the Second International Workshop on Evaluating Player Experience in Games at FDG 2011, 2011
  14. LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments
    Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, and 2 more authors
    Entertainment Computing, 2011

2010

  1. The Neurobiology of Play
    Chris Bateman and Lennart E. Nacke
    In Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, British Columbia, Canada, 2010
  2. Playability and Player Experience of Casual Games
    L. Calvi, S. Gualeni, K. Nuijten, and 2 more authors
    In Workshop - International Conference on Fun and Games 2010, 2010
  3. Correlation between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games
    Anders Drachen, Lennart E. Nacke, Georgios Yannakakis, and 1 more author
    In Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Los Angeles, California, 2010
  4. Psychophysiological Correlations with Gameplay Experience Dimensions
    Anders Drachen, Lennart E. Nacke, Georgios Yannakakis, and 1 more author
    arXiv preprint arXiv:1004.0243, 2010
  5. How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience – A Model Proposition
    Stuart Engl and Lennart E. Nacke
    In Mensch & Computer 2010 Entertainment Interfaces Track, 2010
  6. Brain, Body and Bytes: Psychophysiological User Interaction
    Audrey Girouard, Erin Treacy Solovey, Regan Lee Mandryk, and 3 more authors
    In CHI ’10 Extended Abstracts on Human Factors in Computing Systems, Atlanta, Georgia, USA, 2010
  7. BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications
    K. Kuikkaniemi, M. Turpeinen, H. J. Korhonen, and 3 more authors
    In Fun and Games 2010 Workshop, 2010
  8. Critic-Proofing: Robust Validation Through Data-Mining
    Ian J. Livingston, Lennart E. Nacke, and Regan Lee Mandryk
    In Fun and Games 2010 Workshop, 2010
  9. Affective Ludology
    Lennart E. Nacke and Craig A. Lindley
    In Flow and Immersion in a First-Person Shooter: Measurement of Player Experience, 2010
    Nordic DiGRA 2010
  10. Bringing Digital Games to User Research and User Experience
    Lennart E. Nacke, Joerg Niesenhaus, Stephan Engl, and 3 more authors
    CEUR Workshop Proceedings, 2010
  11. Designing Affective Games with Physiological Input
    Lennart E. Nacke and Regan Lee Mandryk
    In Workshop on multiuser and social biosignal adaptive games and playful applications in fun and games conference (BioS-Play), 2010
  12. Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology
    Lennart E. Nacke, Sophie Stellmach, and Craig A. Lindley
    2010
  13. Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study
    Lennart E. Nacke, J. Schild, and Joerg Niesenhaus
    In Playability and player experience: Proceedings of the Fun and Games 2010 Workshop, 2010
  14. Methods for Evaluating Gameplay Experience in a Serious Gaming Context
    Lennart E. Nacke, Anders Drachen, and S. Göbel
    International Journal of Computer Science in Sport, 2010
  15. More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game
    Lennart E. Nacke, Mark N. Grimshaw, and Craig A. Lindley
    Interacting with Computers, 2010
  16. Player-Game Interaction Through Affective Sound
    Lennart E. Nacke and Mark Grimshaw
    2010
  17. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction
    Lennart E. Nacke
    In Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, British Columbia, Canada, 2010
  18. Advanced Gaze Visualizations for Three-Dimensional Virtual Environments
    Sophie Stellmach, Lennart E. Nacke, and Raimund Dachselt
    In Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, Austin, Texas, 2010
  19. 3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments
    Sophie Stellmach, Lennart E. Nacke, and Raimund Dachselt
    In Proceedings of the International Conference on Advanced Visual Interfaces, Roma, Italy, 2010

2009

  1. Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment
    Lennart E. Nacke
    Blekinge Institute of Technology, School of Computing, 2009
  2. Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience.
    Lennart E. Nacke, Anne Nacke, and Craig A. Lindley
    CyberPsychology & Behavior, 2009
  3. From Playability to a Hierarchical Game Usability Model
    Lennart E. Nacke
    In Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, British Columbia, Canada, 2009
  4. Game Experience: Components and Methods of Measurement
    Lennart E. Nacke
    In 2nd FUGA Mini Symposium, 2009
  5. Game Metrics and Biometrics: The Future of Player Experience Research
    Lennart E. Nacke, Mike Ambinder, Alessandro Canossa, and 2 more authors
    In FuturePlay @ GDC Canada 2009, 2009
  6. Gameplay Experience in a Gaze Interaction Game
    Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, and 1 more author
    In The 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, 2009
  7. Affective Ludology, Flow and Immersion in a First-Person Shooter: Measurement of Player Experience
    Lennart E. Nacke and Craig A. Lindley
    Loading..., The Journal of the Canadian Game Studies Association, 2009
  8. Playability and Player Experience Research
    Lennart E. Nacke, Anders Drachen, K. Kuikkaniemi, and 6 more authors
    In Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009
  9. Trends and Techniques in Visual Gaze Analysis
    Sophie Stellmach, Lennart E. Nacke, Raimund Dachselt, and 1 more author
    In The 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, 2009

2008

  1. Sound and Immersion in the First-Person Shooter: Mixed Measurement of the Player’s Sonic Experience
    Mark Grimshaw, Craig A. Lindley, and Lennart E. Nacke
    In Audio Mostly 2008, 2008
  2. Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay
    Craig A. Lindley, Lennart E. Nacke, and Charlotte Sennersten
    In CGAMES’08, 2008
  3. Boredom, Immersion, Flow – A Pilot Study Investigating Player Experience
    Lennart E. Nacke and Craig A. Lindley
    In Proceedings of the IADIS Gaming 2008: Design for Engaging Experience and Social Interaction, 2008
  4. Flow and Immersion in First-Person Shooters: Measuring the Player’s Gameplay Experience
    Lennart E. Nacke and Craig A. Lindley
    In Proceedings of Future Play 2008: Research, Play, Share, 2008
  5. Log Who’s Playing: Psychophysiological Game Analysis Made Easy Through Event Logging
    Lennart E. Nacke, Craig A. Lindley, and Sophie Stellmach
    In International Conference on Fun and Games, 2008

2007

  1. What Does It Mean to Understand Gameplay?
    Craig A. Lindley, Lennart E. Nacke, and Charlotte Sennersten
    In Ludic Engagement Designs for All (LEDA), 2007

2006

  1. Improving Game Design by Understanding the Gender Differences: The Cognitive Approach
    Maizatul Hayati Mohamad Yatim, Lennart E. Nacke, and Maic Masuch
    In Proceedings of International Conference on Gender in Educational Games and Gender Sensitive Approaches to E-Learning, 2006

2005

  1. Facilitating the Education of Game Development
    Lennart E. Nacke
    Otto-von-Guericke University Magdeburg, 2005

2004

  1. Power and Peril of Teaching Game Programming
    Maic Masuch and Lennart E. Nacke
    In Proceedings of the 5th Game-On International Conference, 2004
  2. Creating a Computer Game Design Course
    Simon McCallum, Jim Mackie, and Lennart E. Nacke
    In Proceedings of the New Zealand Game Developers Conference (NZGDC), 2004

workshop papers

  1. Sora OpenAI’s Prelude: Social Media Perspectives on Sora OpenAI and the Future of AI Video Generation
    Reza Hadi Mogavi, Derrick Wang, Joseph Tu, and 4 more authors
    arXiv preprint arXiv:2403.14665, 2024
  2. Augmenting the Author: Exploring the Potential of AI Collaboration in Academic Writing
    Joseph Tu, Hilda Hadan, Derrick M. Wang, and 3 more authors
    arXiv preprint arXiv:2404.16071, 2024
  3. Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education
    Reza Hadi Mogavi, Chao Deng, Justin Juho Kim, and 9 more authors
    arXiv preprint arXiv:2305.13114, 2023
  4. Anthropomorphism-Based Focus Group Protocol to Select Gamification Mechanics
    Robin De Croon, Davina Wildemeersch, Joris Wille, and 8 more authors
    In CEUR Workshop Proceedings, 2018
  5. Gamification: Toward a Definition
    Sebastian Deterding, Rilla Khaled, Lennart E. Nacke, and 1 more author
    In CHI 2011 Gamification Workshop Proceedings, 2011