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How to Design Game Inventories That Players Can Use
How designers balance looks and function in inventories, from Zelda's Iron Boots to Dark Souls' real-time menus.
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How to Avoid Too Much Cognitive Load for Players
Don't overload players during action. People are bad at multitasking.
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How to Provide Consistent and Clear Feedback
Be consistent and clear in the feedback your game gives players.
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Why Following Genre Conventions Matters in Video Games
Players hate change. Beware of baby duck syndrome and follow the conventions of your genre.
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Show Juicy Feedback to Indicate Player Damage in Video Games
Use iconography, text size, colour coding, timing, and audio to make player damage feel impactful.