-
You’ve normalized something insane about peer review
The delays, the randomness, the emotional cost. Somewhere along the way, we accepted all of it as the price of doing science.
-
The 7 psychology principles game designers learn too late
The academic research that explains why players stay, why they leave, and why ‘dopamine hits’ explains almost nothing
-
Your Replacement Would Cost $500K
How to make retention math work in your favour during salary negotiations
-
The PAM Framework: Perception, Attention, and Memory in Game UX
A cognitive framework for game UX research, with examples from Among Us, Call of Duty, Zelda, Dark Souls, and Fortnite.
-
The Game UX Pyramid: Six Levels of Player Experience
A six-level pyramid for game UX, from functional to meaningful, adapted from the UX pyramid.