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Talk to Your Game: The Case for Voice Interfaces
Voice interfaces could make games more accessible and easier to control. Why developers hesitate, and why they should try.
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Three Basics of Games User Research
Games user research fails without domain knowledge. Play the games, study emotion as well as efficiency, and learn the designer's intent.
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From Resume to Interview: How to Land a UX Role in Video Games
Resume, portfolio, interview, and networking tips for UX designers and researchers applying to game studios.
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Usability and Engageability: Balancing the Two Halves of Game UX
Good games are easy to play and hard to put down. How usability and engageability work, with examples from Zelda to Celeste.
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Don't Spook the Newbies: Five Steps to a Game Onboarding Plan
Plan onboarding from pre-production with five steps, illustrated by Breath of the Wild, Celeste, Portal, The Witness, and Don't Starve.