How to Provide Consistent and Clear Feedback
First published as The Acagamic Tip Tuesday #6 on acagamic.com. Edited for this archive.
Be consistent and clear in your feedback choices in your games. Consistency is key. Feedback must be clear.
Players expect patterns, and consistent patterns keep play smooth. Whatever style you choose for feedback, present it the same way every time, and make sure players can read it. Four games show four styles.
Elden Ring uses gore as feedback, backed by a life bar that drains.
Fortnite’s colourful style extends to its feedback: coloured damage numbers.
Uncharted 4 uses little UI feedback and leans on character animation instead.
Dishonored, a stealth game, blends UI elements with feedback inside the game world.
Two videos
Further reading
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