2022
an archive of posts from this year
| Mar 29, 2022 | How to Avoid Too Much Cognitive Load for Players |
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| Mar 22, 2022 | How to Provide Consistent and Clear Feedback |
| Mar 15, 2022 | Why Following Genre Conventions Matters in Video Games |
| Mar 08, 2022 | Show Juicy Feedback to Indicate Player Damage in Video Games |
| Mar 01, 2022 | How to Use Observation in Games User Research |
| Feb 22, 2022 | How to Label Unfamiliar Icons in Video Game UIs |
| Feb 15, 2022 | How to Use Composition and Cues to Guide the Player |