news

Nov 02, 2026 November 2 to 5: I’ll be at CHI PLAY 2026 in York, reconnecting with the games and HCI research community.
Oct 21, 2026 Vugar Ibrahimov and I host Cortex Compute, a podcast on AI developments and what they mean for professional work. Recent episode
Aug 24, 2026 I relaunched my How to Write Research Papers podcast with Phoebe Toups Dugas, talking CHI publishing and peer review. Episode
Jun 13, 2026 Our paper Rushed by Discomfort, Trapped by Immersion, on privacy-deceptive design in VR, received a Best Paper Award at ACM DIS 2026. Award
Jun 12, 2026 Our paper Conceptualizing How to Design for AI Literacy through Game Artifacts received an Honourable Mention at ACM DIS 2026. Award
Apr 13, 2026 Our CHI extended abstract examines how senior UX leaders at AAA game studios combine theory, experience, and instinct during pre-production. Paper
Jan 01, 2026 New NSERC grant as principal investigator: AI-VIATE, modernizing Canadian pilot education through intelligent systems.
Dec 01, 2025 I gave an invited seminar at Fondazione Bruno Kessler and spoke with FBK Magazine about research quality and human judgment in AI-augmented games research. Interview and seminar recap
Nov 01, 2025 Canada’s Office of the Privacy Commissioner featured our research on reducing privacy harms from deceptive design in virtual reality. Project
Oct 17, 2025 I gave expert commentary for Retraction Watch’s investigation into coercive citation requirements for graduate students. Article
Oct 01, 2025 I co-authored the inaugural Human-Computer Narrative Interactions workshop contribution for CHI PLAY 2025, connecting interactive storytelling and HCI. Workshop publication
Sep 01, 2025 Our study Who Is Responsible When AI Fails? analyzed 202 real-world AI privacy and ethical incidents to help improve accountability.
Jul 01, 2025 I joined the Self-Compassionate Professor podcast to discuss academic careers, professional reinvention, and entrepreneurship. Episode
Jun 01, 2025 I co-taught the sold-out AI-Powered UX Designer masterclass with Reza Hadi Mogavi. Event
Apr 26, 2025 I brought my course “How to Write Higher-Quality CHI Papers with AI Research Tools” to CHI 2025 in Yokohama. Course
Apr 02, 2025 Our CHI paper explored how heart-rate biofeedback can change the experience of playing physical board games. Paper
Apr 01, 2025 Our CHI paper investigated how AI-supported game tutorials can support player autonomy and control. Paper
Mar 10, 2025 Our paper “Seeing Is Not Thinking”, on VR and perspective-taking, received a Best Paper Award at IEEE VR 2025. Award
Mar 02, 2025 I co-organized the Dagstuhl Perspectives Workshop “The Future of Games in Society” with Anders Drachen and Johanna Pirker. Workshop
Feb 02, 2025 We introduced INSPIRE, a framework that draws on expert librarians’ guidance for searching and selecting HCI research literature. Announcement
Feb 01, 2025 We announced “Widespread yet Unreliable”, our study of methodological problems in the use of presence questionnaires. Announcement
Jan 01, 2025 The Games Institute featured my role in founding CHI PLAY and helping build an interdisciplinary games research community. Feature
Dec 20, 2024 I discussed our research on AI-assisted academic writing with Times Higher Education; Inside Higher Ed republished the coverage. Article
Oct 05, 2024 The Stratford School featured “The Great AI Witch Hunt”, our research on how reviewers perceive AI-assisted academic writing. News
Oct 04, 2024 Our CHI PLAY 2024 contributions examined deceptive game design, player expectations across cultures, and how game audio affects player experience. Conference recap
Oct 03, 2024 I joined the “Ten Years of CHI PLAY” panel to reflect on the conference’s past, present, and future. Conference recap
Oct 02, 2024 Our paper The Jade Gateway to Exergaming, on culturally informed exergame design for East Asian older adults, received a Best Paper Honourable Mention at CHI PLAY 2024. Announcement
Oct 01, 2024 At CHI PLAY 2024 in Tampere, ACM SIGCHI gave me an Excellence in Reviewing Recognition for my external reviewing.
Aug 01, 2024 Our study “Experiential Disparities in Social VR” examined power dynamics and inequality in virtual social spaces. Announcement
Jul 02, 2024 Our research on how people reinterpret social VR features was presented at ACM DIS 2024. Announcement
Jul 01, 2024 I began a seven-year appointment as University Research Chair at the University of Waterloo. Appointment
Jun 01, 2024 Vugar Ibrahimov and I launched the AI Academics Podcast, exploring what AI means for researchers and educators. First official episode
May 03, 2024 Our review “Deceived by Immersion”, on deceptive design in extended reality, was published in ACM Computing Surveys. Announcement
May 02, 2024 I joined the HCI Games Group at CHI 2024 in Honolulu, where our research covered XR privacy, presence measurement, and exergames. Conference recap
May 01, 2024 My CHI 2024 contributions included courses on writing better papers with AI and on user experience research and design in video games. Course contributions
Mar 06, 2024 I joined MobileSyrup’s The Tech Effect to discuss gamification and education. Interview
Feb 01, 2024 I joined The Struggling Scientists podcast to discuss academic writing in the age of AI. Episode
Jan 01, 2024 Our study of gamification and gaming in cryptocurrency education was published in Simulation & Gaming. Announcement
Aug 02, 2023 I joined Commonplace’s “Balancing Trailblazing and Tradition” podcast to discuss interdisciplinary research and scholarly communication. Episode listing
Aug 01, 2023 The Stratford School featured our research into the motivations, concerns, and practices of cryptocurrency investors and newcomers. News
Jul 01, 2023 I was promoted to Professor of Human-Computer Interaction and Games at the University of Waterloo.
Jun 01, 2023 I joined Christopher Nguyen for an AMA on how designers can use generative AI. Conversation
Apr 02, 2023 I received a CA$260,000 NSERC Discovery Grant for research on engineering novel game technology to improve people’s lives. Award year · Funding announcement
Apr 01, 2023 I contributed CHI 2023 courses on writing better papers with LaTeX and Overleaf, and on user experience design and research in games. Courses
Jan 01, 2023 I joined The Gaming Persona podcast to discuss how UX research informs game design. Episode
Nov 05, 2022 I gave a CHI PLAY masterclass on conducting user experience research in games. Waterloo recap
Nov 04, 2022 I gave the IFIP ICEC 2022 keynote “Decision-making Demystified: Cognitive Biases vs. Game UX.” Program
Nov 03, 2022 Our paper Communication Sequences Indicate Team Cohesion, on ad hoc League of Legends teams, won the CHI PLAY 2022 Best Paper Award. Award record
Nov 02, 2022 I joined the Design Hires podcast to discuss UX, game design, and meaningful gamification. Announcement
Nov 01, 2022 I gave “Embracing the Power of Play”, the keynote at Toronto Change Days. Event retrospective
Oct 01, 2022 I received US$75,000 from Meta Research to investigate the psychological effects of custom avatars in social VR. Award record
Sep 01, 2022 The Stratford School featured our PEAS framework for making personalized gamification more inclusive. News
Jun 01, 2022 I received a CA$383,816 SSHRC Insight Grant for “Entering the Metaverse”, investigating social virtual reality platforms and experiences. Grant announcement
Apr 02, 2022 I contributed “How to: Peer Review for CHI (and Beyond)” with Max Wilson to help researchers develop their reviewing skills. Course
Apr 01, 2022 Our HCI Games Group partnered with Waterloo nanotechnology researchers on an educational game explaining nasal-spray vaccines. Project story
Nov 01, 2021 I was recognized among the world’s top 2% of scientists in Stanford’s citation-based rankings. Stratford announcement
Sep 16, 2021 Our Player Experience Inventory paper received the International Journal of Human-Computer Studies Best Paper Award 2020.
May 01, 2021 I received an Outstanding Performance Award from the Stratford School and the Department of Communication Arts.
Apr 01, 2021 AMiner named me a Most Influential Scholar in Human-Computer Interaction, among the ten most cited HCI researchers from 2011 to 2020.
Oct 01, 2020 ACM SIGCHI recognized my excellent service for chairing CHI PLAY twice.
Apr 01, 2020 Our paper Food Literacy While Shopping, on motivating informed food purchasing with a situated gameful app, received a Best Paper Honourable Mention at CHI 2020.
Oct 01, 2019 Our paper “It Started as a Joke”: On the Design of Idle Games received a Best Paper Honourable Mention at CHI PLAY 2019.
Mar 01, 2018 I received the Arts Excellence in Research Award from the University of Waterloo’s Faculty of Arts.
Oct 01, 2016 Our paper “The Collecting Itself Feels Good”, on collection interfaces for digital game objects, received a Best Paper Honourable Mention at CHI PLAY 2016.
Feb 01, 2012 Our paper “I’m Just Here to Play Games”, on social dynamics in an online game site, won a Best Paper Award at CSCW 2012, given to the top 1% of submissions.
May 01, 2011 Our paper Biofeedback Game Design, on using direct and indirect physiological control in games, received a Best Paper Honourable Mention at CHI 2011.