How to Provide Consistent and Clear Feedback

The Acagamic Tip Tuesday #06

A screenshot of the Elden Ring UI. A screenshot of the Elden Ring UI

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.

Each tip will only take a few minutes to read.

Game UX Tip of the week

Be consistent and clear in your feedback choices in your games. Consistency is key. Feedback must be clear.

Consistent patterns in games that match players’ expectations are critical for a smooth gameplay experience. If you make an aesthetic choice for your feedback, be consistent in how you present the feedback to the player and make sure the feedback is clear.

Eldenring animated screenshot

The gore in Elden Ring is used as feedback, but assisted by a life bar that depletes.

Fortnite animation

The colourful theme in Fortnite uses coloured numbers to provide feedback.

Uncharted screenshot animation

Uncharted 4 uses less UI feedback and relies more on character animations.

Dishonored screenshot animation

Dishonored as a stealth game blends UI and immersive elements of feedback.

Two Tweets

Two Videos


Two Links

Lennart Nacke, PhD
Lennart Nacke, PhD
Professor

Hey there, I am a Professor and the Research Director of the HCI Games Group at the University of Waterloo in Canada. I am a world-leading expert on what makes games engaging and how we can use them to improve products, systems, and services. My research is widely discussed and recognized by the New Yorker, Forbes, MIT Technology Review, CTV News, New Scientist, The Daily Mail, PC Gamer Magazine, and elsewhere. I have edited a textbook on Games User Research and authored hundreds of academic articles in gamification, user experience research, human-computer interaction, and game design.