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User Experience Research & Design in Games

You are here: Home / Publications / Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging

Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging

April 20, 2021 by

by Lennart E Nacke, Craig A Lindley, Sophie Stellmach
Abstract:
Modern psychophysiological game research faces the problem that for understanding the computer game experience, it needs to analyze game events with high temporal resolution and within the game context. This is the only way to achieve greater understanding of gameplay and the player experience with the use of psychophysiological instrumentation. This paper presents a solution to recording in-game events with the frequency and accuracy of psychophysiological recording systems, by sending out event byte codes through a parallel port to the psychophysiological signal acquisition hardware. Thus, psychophysiological data can immediately be correlated with in-game data. By employing this system for psychophysiological game experiments, researchers will be able to analyze gameplay in greater detail in future studies.
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Reference:
Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging (Lennart E Nacke, Craig A Lindley, Sophie Stellmach), In Proceedings of Fun and Games 2008 (Panos Markopoulos, ed.), Springer Berlin / Heidelberg, 2008.
Bibtex Entry:
@inproceedings{NackeLS2008,
abstract = {Modern psychophysiological game research faces the problem that for understanding the computer game experience, it needs to analyze game events with high temporal resolution and within the game context. This is the only way to achieve greater understanding of gameplay and the player experience with the use of psychophysiological instrumentation. This paper presents a solution to recording in-game events with the frequency and accuracy of psychophysiological recording systems, by sending out event byte codes through a parallel port to the psychophysiological signal acquisition hardware. Thus, psychophysiological data can immediately be correlated with in-game data. By employing this system for psychophysiological game experiments, researchers will be able to analyze gameplay in greater detail in future studies.},
address = {Eindhoven, The Netherlands},
author = {Nacke, Lennart E and Lindley, Craig A and Stellmach, Sophie},
booktitle = {Proceedings of Fun and Games 2008},
doi = {10.1007/978-3-540-88322-7_15},
editor = {Markopoulos, Panos},
keywords = {experience,gamalab,game,game metrics,gamemetrics,gameplay,instrumentation,log,logfile,logging,logging system,metrics,physiology,play,player,psychophysiological signals,psychophysiology,quantitative,telemetry,triangulation,usability},
mendeley-tags = {experience,gamalab,game,gamemetrics,gameplay,instrumentation,log,logfile,logging,logging system,metrics,physiology,play,player,psychophysiology,triangulation,usability},
pages = {150--157},
publisher = {Springer Berlin / Heidelberg},
title = {{Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging}},
url = {http://www.springerlink.com/content/f3560134p7017541 http://www.bth.se/fou/Forskinfo.nsf/all/906ba46a0c04d0a7c125753d003c5555/$file/Nacke-etal-Log-whos-playing-psychophysiological-game-analysis.pdf},
year = {2008}
}

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