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The Acagamic

The Acagamic

User Experience Research & Design in Games

You are here: Home / Publications / Boredom, Immersion, Flow – A Pilot Study Investigating Player Experience

Boredom, Immersion, Flow – A Pilot Study Investigating Player Experience

May 20, 2022 by

by Lennart E Nacke, Craig A Lindley
Abstract:
Designing and evaluating gameplay experience comes to life after measures for player experience have been found. This paper describes a pilot study measuring game experience with a set of game stimuli especially designed for different player experiences. Gameplay experience is measured using self-report questionnaires after each play session. Results of the questionnaires are then separately compared to design intentions and player evaluations. Our experiment shows that gameplay experience can be assessed with a high reliability for certain gameplay features.
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Reference:
Boredom, Immersion, Flow – A Pilot Study Investigating Player Experience (Lennart E Nacke, Craig A Lindley), In Proceedings of IADIS 2008 (Eleonore ten Thij, ed.), IADIS, 2008.
Bibtex Entry:
@inproceedings{NackeLindley2008sp,
abstract = {Designing and evaluating gameplay experience comes to life after measures for player experience have been found. This paper describes a pilot study measuring game experience with a set of game stimuli especially designed for different player experiences. Gameplay experience is measured using self-report questionnaires after each play session. Results of the questionnaires are then separately compared to design intentions and player evaluations. Our experiment shows that gameplay experience can be assessed with a high reliability for certain gameplay features.},
address = {Amsterdam, The Netherlands},
author = {Nacke, Lennart E and Lindley, Craig A},
booktitle = {Proceedings of IADIS 2008},
editor = {ten Thij, Eleonore},
file = {::},
keywords = {affective questionnaire,boredom,design,experience,flow,gamalab,game,game design,gamemetrics,gameplay,gameplay experience,geq,immersion,measures,playability,player,player research,quantitative,quantitative study,reliability,research,self report measures,self-report,study,usability,ux},
mendeley-tags = {affective questionnaire,boredom,design,experience,flow,gamalab,game,gamemetrics,gameplay,geq,immersion,measures,playability,player,quantitative,reliability,research,self-report,study,usability,ux},
month = jul,
pages = {103--107},
publisher = {IADIS},
title = {{Boredom, Immersion, Flow - A Pilot Study Investigating Player Experience}},
url = {http://gamescience.bth.se/download/16/ http://www.acagamic.com/uploads/2007/09/IADIS-PilotStudy-Paper-Final-Short.pdf},
year = {2008}
}

The public part of this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseCC-BY-NC-ND 4.0 license, all paid parts are copyright by Lennart Nacke · The Acagamic · Privacy Policy