by Lennart E Nacke, João P Costa, Dennis L Kappen, James Robb, Daniel Buckstein
Abstract:
We propose the notion of semi-iconic game input (i.e., sharing some properties of game objects instead of being a complete iconic representation of them) and investigate influence of controller representation on player experience. In particular, we developed game controllers at different degrees of realism (symbolic, semi-iconic, and iconic). We present the developed controllers and initial usability findings.
Reference:
Developing Iconic and Semi-Iconic Game Controllers (Lennart E Nacke, João P Costa, Dennis L Kappen, James Robb, Daniel Buckstein), In Proceedings of CHI PLAY 2014, ACM, 2014.
Bibtex Entry:
@inproceedings{nacke2014developing, abstract = {We propose the notion of semi-iconic game input (i.e., sharing some properties of game objects instead of being a complete iconic representation of them) and investigate influence of controller representation on player experience. In particular, we developed game controllers at different degrees of realism (symbolic, semi-iconic, and iconic). We present the developed controllers and initial usability findings.}, address = {Toronto, ON, Canada}, author = {Nacke, Lennart E and Costa, Jo~{a}o P and Kappen, Dennis L and Robb, James and Buckstein, Daniel}, booktitle = {Proceedings of CHI PLAY 2014}, doi = {10.1145/2658537.2661327}, organization = {ACM}, pages = {435--436}, publisher = {ACM}, title = {{Developing Iconic and Semi-Iconic Game Controllers}}, url = {http://dl.acm.org/citation.cfm?id=2661327}, year = {2014} }