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The Acagamic

The Acagamic

User Experience Research & Design in Games

You are here: Home / Publications / An Introduction to Physiological Player Metrics for Evaluating Games

An Introduction to Physiological Player Metrics for Evaluating Games

May 20, 2022 by

by Lennart E Nacke
Abstract:
Evaluating affective user experience in games is an important component of the growing field of game user research, because compelling gameplay experiences incorporate meaningful and, therefore, emotional player decisions. This makes evaluating player emotions and player visceral physiological reactions a fascinating field of study for game researchers. With their recent success in the human factors domain, physiological metrics, which complement game metrics, have been successfully used to study player engagement and emotion in research and industry. This chapter provides a brief introduction to and primer of physiological measures currently used in game research and discusses the benefits and challenges of this quantitative method of game user research.
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Reference:
An Introduction to Physiological Player Metrics for Evaluating Games (Lennart E Nacke), Chapter in Game Analytics – Maximizing the Value of Player Data, Springer London, 2013.
Bibtex Entry:
@incollection{nacke2013introduction,
abstract = {Evaluating affective user experience in games is an important component of the growing field of game user research, because compelling gameplay experiences incorporate meaningful and, therefore, emotional player decisions. This makes evaluating player emotions and player visceral physiological reactions a fascinating field of study for game researchers. With their recent success in the human factors domain, physiological metrics, which complement game metrics, have been successfully used to study player engagement and emotion in research and industry. This chapter provides a brief introduction to and primer of physiological measures currently used in game research and discusses the benefits and challenges of this quantitative method of game user research.},
author = {Nacke, Lennart E},
booktitle = {Game Analytics - Maximizing the Value of Player Data},
chapter = {26},
doi = {10.1007/978-1-4471-4769-5_26},
isbn = {1447147685},
pages = {585--619},
publisher = {Springer London},
title = {{An Introduction to Physiological Player Metrics for Evaluating Games}},
url = {http://link.springer.com/chapter/10.1007/978-1-4471-4769-5_26},
year = {2013}
}

The public part of this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseCC-BY-NC-ND 4.0 license, all paid parts are copyright by Lennart Nacke · The Acagamic · Privacy Policy