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User Experience Research & Design in Games

You are here: Home / Publications / LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

April 17, 2021 by

by Lennart E Nacke, Sophie Stellmach, Dennis Sasse, Joerg Niesenhaus, Raimund Dachselt
Abstract:
Eye tracking is starting to be used for evaluation and interaction in virtual environments. Especially digital games can benefit from an integrated approach, using eye tracking technology for analysis and interaction. One benefit is faster development of gaze interaction games, which can be automatically evaluated in iterative development cycles. For this purpose, we present a framework of programming libraries that enables rapid game development and gameplay analysis within an experimental research environment. The framework presented here is extensible for different kinds of logging (e.g., psychophysiological and in-game behavioral data) and facilitates studies using eye-tracking technology in digital entertainment environments. An experimental study using gaze-only interaction in a digital game is presented and highlights the framework’s capacity to create games and evaluate novel entertainment interfaces.
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Reference:
LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments (Lennart E Nacke, Sophie Stellmach, Dennis Sasse, Joerg Niesenhaus, Raimund Dachselt), In Entertainment Computing, Elsevier, volume 2, 2011.
Bibtex Entry:
@article{nacke2011laif,
abstract = {Eye tracking is starting to be used for evaluation and interaction in virtual environments. Especially digital games can benefit from an integrated approach, using eye tracking technology for analysis and interaction. One benefit is faster development of gaze interaction games, which can be automatically evaluated in iterative development cycles. For this purpose, we present a framework of programming libraries that enables rapid game development and gameplay analysis within an experimental research environment. The framework presented here is extensible for different kinds of logging (e.g., psychophysiological and in-game behavioral data) and facilitates studies using eye-tracking technology in digital entertainment environments. An experimental study using gaze-only interaction in a digital game is presented and highlights the framework’s capacity to create games and evaluate novel entertainment interfaces.},
author = {Nacke, Lennart E and Stellmach, Sophie and Sasse, Dennis and Niesenhaus, Joerg and Dachselt, Raimund},
doi = {10.1016/j.entcom.2010.09.004},
journal = {Entertainment Computing},
keywords = {digital games,eye tracking,gameplay logging,interactive techniques,software tool,xna},
number = {4},
pages = {265--273},
publisher = {Elsevier},
title = {{LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments}},
url = {http://dx.doi.org/10.1016/j.entcom.2010.09.004},
volume = {2},
year = {2011}
}

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