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The Acagamic

The Acagamic

User Experience Research & Design in Games

You are here: Home / Publications / BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey

July 2, 2022 by

by Lennart E Nacke, Chris Bateman, Regan L Mandryk
Abstract:
This paper briefly presents a player satisfaction model called BrainHex, which was based on insights from neurobiological findings as well as the results from earlier demographic game design models (DGD1 and DGD2). The model presents seven different archetypes of players: Seeker, Survivor, Daredevil, Mastermind, Conqueror, Socialiser, and Achiever. We explain how each of these player archetypes relates to older player typologies (such as Myers-Briggs), and how each archetype characterizes a specific playing style. We conducted a survey among more than 50,000 players using the BrainHex model as a personality type motivator to gather and compare demographic data to the different BrainHex archetypes. We discuss some results from this survey with a focus on psychometric orientation of respondents, to establish relationships between personality types and BrainHex archetypes.
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Reference:
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey (Lennart E Nacke, Chris Bateman, Regan L Mandryk), In Entertainment Computing–ICEC 2011, Springer Berlin Heidelberg, 2011.
Bibtex Entry:
@inproceedings{nacke2011brainhex,
abstract = {This paper briefly presents a player satisfaction model called BrainHex, which was based on insights from neurobiological findings as well as the results from earlier demographic game design models (DGD1 and DGD2). The model presents seven different archetypes of players: Seeker, Survivor, Daredevil, Mastermind, Conqueror, Socialiser, and Achiever. We explain how each of these player archetypes relates to older player typologies (such as Myers-Briggs), and how each archetype characterizes a specific playing style. We conducted a survey among more than 50,000 players using the BrainHex model as a personality type motivator to gather and compare demographic data to the different BrainHex archetypes. We discuss some results from this survey with a focus on psychometric orientation of respondents, to establish relationships between personality types and BrainHex archetypes.},
author = {Nacke, Lennart E and Bateman, Chris and Mandryk, Regan L},
booktitle = {Entertainment Computing--ICEC 2011},
doi = {10.1007/978-3-642-24500-8_31},
pages = {288--293},
publisher = {Springer Berlin Heidelberg},
title = {{BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey}},
url = {http://dx.doi.org/10.1007/978-3-642-24500-8_31},
year = {2011}
}

The public part of this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseCC-BY-NC-ND 4.0 license, all paid parts are copyright by Lennart Nacke · The Acagamic · Privacy Policy