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The Acagamic

The Acagamic

User Experience Research & Design in Games

You are here: Home / Publications / Game Experience: Components and Methods of Measurement

Game Experience: Components and Methods of Measurement

May 14, 2022 by

by Lennart E Nacke
Abstract:
In this talk, we will have a look at game experience models and what components they consist of. Next, we continue to identify what components could potentially be measured using the methodology established in the EU-funded FUGA project. We establish a basic model of player experience and propose how this is useful for game industry and research.
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Reference:
Game Experience: Components and Methods of Measurement (Lennart E Nacke), Helsinki Institute for Information Technology (HIIT), 2009.
Bibtex Entry:
@misc{nacke2009game,
abstract = {In this talk, we will have a look at game experience models and what components they consist of. Next, we continue to identify what components could potentially be measured using the methodology established in the EU-funded FUGA project. We establish a basic model of player experience and propose how this is useful for game industry and research.},
address = {Espoo, Finland},
author = {Nacke, Lennart E},
journal = {Proceedings of FUGA 2009},
publisher = {Helsinki Institute for Information Technology (HIIT)},
title = {{Game Experience: Components and Methods of Measurement}},
url = {http://www.bth.se/fou/forskinfo.nsf/all/62867664e5785865c12575c800422fcf},
year = {2009}
}

The public part of this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseCC-BY-NC-ND 4.0 license, all paid parts are copyright by Lennart Nacke · The Acagamic · Privacy Policy