by Lennart E Nacke
Abstract:
In this talk, we will have a look at game experience models and what components they consist of. Next, we continue to identify what components could potentially be measured using the methodology established in the EU-funded FUGA project. We establish a basic model of player experience and propose how this is useful for game industry and research.
Reference:
Game Experience: Components and Methods of Measurement (Lennart E Nacke), Helsinki Institute for Information Technology (HIIT), 2009.
Bibtex Entry:
@misc{nacke2009game, abstract = {In this talk, we will have a look at game experience models and what components they consist of. Next, we continue to identify what components could potentially be measured using the methodology established in the EU-funded FUGA project. We establish a basic model of player experience and propose how this is useful for game industry and research.}, address = {Espoo, Finland}, author = {Nacke, Lennart E}, journal = {Proceedings of FUGA 2009}, publisher = {Helsinki Institute for Information Technology (HIIT)}, title = {{Game Experience: Components and Methods of Measurement}}, url = {http://www.bth.se/fou/forskinfo.nsf/all/62867664e5785865c12575c800422fcf}, year = {2009} }