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User Experience Research & Design in Games

You are here: Home / Publications / Gameplay Experience in a Gaze Interaction Game

Gameplay Experience in a Gaze Interaction Game

April 17, 2021 by

by Lennart E Nacke, Sophie Stellmach, Dennis Sasse, Craig A Lindley
Abstract:
Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at Dreamhack 2007, where participants had to play with gaze navigation and afterwards rate their gameplay experience. The results show low tension and negative affects scores on the gameplay experience questionnaire as well as high positive challenge, immersion and flow ratings. The correlation between spatial presence and immersion for gaze interaction was high and yields further investigation. It is concluded that gameplay experience can be correctly assessed with the methodology presented in this paper.
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Reference:
Gameplay Experience in a Gaze Interaction Game (Lennart E Nacke, Sophie Stellmach, Dennis Sasse, Craig A Lindley), In Proceedings of COGAIN 2009 (A. Villanueva, J. P. Hansen, B. K. Ersbø ll, eds.), The COGAIN Association, 2009.
Bibtex Entry:
@inproceedings{Nacke2009b,
abstract = {Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at Dreamhack 2007, where participants had to play with gaze navigation and afterwards rate their gameplay experience. The results show low tension and negative affects scores on the gameplay experience questionnaire as well as high positive challenge, immersion and flow ratings. The correlation between spatial presence and immersion for gaze interaction was high and yields further investigation. It is concluded that gameplay experience can be correctly assessed with the methodology presented in this paper.},
address = {Lyngby, Denmark},
annote = {available online},
author = {Nacke, Lennart E and Stellmach, Sophie and Sasse, Dennis and Lindley, Craig A},
booktitle = {Proceedings of COGAIN 2009},
editor = {Villanueva, A. and Hansen, J. P. and Ersbo ll, B. K.},
keywords = {eyetracker,eyetracking,file-import,game,gaze,gazeinteraction,usability,ux},
mendeley-tags = {eyetracker,eyetracking,file-import,game,gaze,gazeinteraction,usability,ux},
pages = {49--54},
publisher = {The COGAIN Association},
title = {{Gameplay Experience in a Gaze Interaction Game}},
url = {http://arxiv.org/abs/1004.0259 http://www.cogain.org/cogain2009 http://www.bth.se/fou/forskinfo.nsf/17e96a0dab8ab6a1c1257457004d59ab/4771af1c725ee1f4c12575c500452fa2!OpenDocument http://www.medieteknik.bth.se/fou/Forskinfo.nsf/Sok/4771af1c725ee1f4c12575c500452fa2/$file/Nacke-COGAIN-3DGazeExperience-Paper.pdf},
year = {2009}
}

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