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User Experience Research & Design in Games

You are here: Home / Publications / From Playability to a Hierarchical Game Usability Model

From Playability to a Hierarchical Game Usability Model

April 16, 2021 by

by Lennart E Nacke
Abstract:
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game usability framework model that integrates current usability approaches in game industry and game research.
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Reference:
From Playability to a Hierarchical Game Usability Model (Lennart E Nacke), In Proceedings of Future Play 2009, ACM, 2009.
Bibtex Entry:
@inproceedings{Nacke2009,
abstract = {This paper presents a brief review of current game usability models. This leads to the conception of a high-level game usability framework model that integrates current usability approaches in game industry and game research.},
address = {Vancouver, BC, Canada},
author = {Nacke, Lennart E},
booktitle = {Proceedings of Future Play 2009},
doi = {10.1145/1639601.1639609},
keywords = {game,game design,gamedesign,gameexperience,games,gxp,model,perceptual,play,playability,player,player experience,playing,theory,usability,userexperience,ux},
mendeley-tags = {game,game design,gamedesign,gameexperience,games,gxp,model,perceptual,play,playability,player,playing,theory,usability,userexperience,ux},
pages = {11--12},
publisher = {ACM},
title = {{From Playability to a Hierarchical Game Usability Model}},
url = {http://portal.acm.org/citation.cfm?id=1639601.1639609 http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/55cdcbe9e175f256c12575c50057d7a0/$file/Nacke-Game-Usability-Model.pdf},
year = {2009}
}

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