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The Acagamic

The Acagamic

User Experience Research & Design in Games

You are here: Home / Publications / Facilitating the Education of Game Development

Facilitating the Education of Game Development

May 20, 2022 by

by Lennart E Nacke
Abstract:
This thesis focusses on game development and educational benefits gained from teaching games to university students. First, it sketches the complex pipline of tasks inherent in game development with focus on used tools. Classifying the many diverse tools used by different kinds of game developers helps to identify areas of employment within game development. A discussion of educational facilities and the specific niches of game development that they focus on, allows the conclusion that many games created there only reach up to a prototypic level. Thus, requirements for a game prototyping tool are derived. The author then provides estimated solutions for these needs with an extraordinary focus on the usefulness for computer science students. This leads to an implementation of a game prototyping tool, which brings the applications of the multimedia environment SQUEAK into play. After showing the educational benefits of Squeak, one can find out about some examples of educational game development with its help. This brings further information on the game engine that was used as an essential part of the prototyping tool created for this thesis. Finally, an analysis of advantages and disadvantages of using Squeak for educational game development is done. Also, prospects and possibilities for extending the prototyping tool are discussed.
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Reference:
Facilitating the Education of Game Development (Lennart E Nacke), 2005.
Bibtex Entry:
@phdthesis{Nacke05,
abstract = {This thesis focusses on game development and educational benefits gained from teaching games to university students. First, it sketches the complex pipline of tasks inherent in game development with focus on used tools. Classifying the many diverse tools used by different kinds of game developers helps to identify areas of employment within game development. A discussion of educational facilities and the specific niches of game development that they focus on, allows the conclusion that many games created there only reach up to a prototypic level. Thus, requirements for a game prototyping tool are derived. The author then provides estimated solutions for these needs with an extraordinary focus on the usefulness for computer science students. This leads to an implementation of a game prototyping tool, which brings the applications of the multimedia environment SQUEAK into play. After showing the educational benefits of Squeak, one can find out about some examples of educational game development with its help. This brings further information on the game engine that was used as an essential part of the prototyping tool created for this thesis. Finally, an analysis of advantages and disadvantages of using Squeak for educational game development is done. Also, prospects and possibilities for extending the prototyping tool are discussed.},
annote = {Diplomarbeit at the {I}nstitute for {S}imulation and {G}raphics

        

        

        

        

        

        

        

        

        

        

        

        

        

        

        

      },
author = {Nacke, Lennart E},
file = {::},
keywords = {development,education,facilitate,game,gamedesign,mastersthesis,teaching,thesis},
mendeley-tags = {development,education,facilitate,game,gamedesign,mastersthesis,teaching,thesis},
school = {Otto-von-Guerick University Magdeburg},
title = {{Facilitating the Education of Game Development}},
type = {Thesis (Master's)},
url = {http://www.gamasutra.com/features/20060510/20051104-final-thesis-nacke.pdf},
year = {2005}
}

The public part of this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseCC-BY-NC-ND 4.0 license, all paid parts are copyright by Lennart Nacke · The Acagamic · Privacy Policy