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The Acagamic

The Acagamic

User Experience Research & Design in Games

You are here: Home / Publications / Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games

Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games

May 20, 2022 by

by Pejman Mirza-Babaei, Lennart E Nacke
Abstract:
Evaluating affective user experience in games is an important component of the growing field of game user research. However, a major challenge for the game industry and researchers alike is tying physiological measures and player experience reports together, because of the different data quality. We developed a new method called Biometric Storyboards (BioSt) that helps user researchers to visualize meaningful relationships between a player’s physiological changes and in-game events.
Reference:
Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games (Pejman Mirza-Babaei, Lennart E Nacke).
Bibtex Entry:
@misc{mirzabiometric,
abstract = {Evaluating affective user experience in games is an important component of the growing field of game user research. However, a major challenge for the game industry and researchers alike is tying physiological measures and player experience reports together, because of the different data quality. We developed a new method called Biometric Storyboards (BioSt) that helps user researchers to visualize meaningful relationships between a player's physiological changes and in-game events.},
author = {Mirza-Babaei, Pejman and Nacke, Lennart E},
title = {{Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games}}
}

The public part of this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseCC-BY-NC-ND 4.0 license, all paid parts are copyright by Lennart Nacke · The Acagamic · Privacy Policy