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The Acagamic

The Acagamic

User Experience Research & Design in Games

You are here: Home / Publications / Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame

Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame

July 2, 2022 by

by Pejman Mirza-Babaei, Nathan Gale, João P Costa, Lennart E Nacke, Daniel Johnson
Abstract:
Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players’ expectations. We studied player interaction with novel controllers on the Sony PlayStation Wonderbook, an augmented reality (AR) gaming system. Our goal was to understand player expectations regarding game controllers in AR game design. Based on this preliminary study, we propose several interaction guidelines for hybrid input from both augmented reality and physical game controllers
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Reference:
Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame (Pejman Mirza-Babaei, Nathan Gale, João P Costa, Lennart E Nacke, Daniel Johnson), In Proceedings of CHI PLAY 2014, ACM, 2014.
Bibtex Entry:
@inproceedings{mirza2014understanding,
abstract = {Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players' expectations. We studied player interaction with novel controllers on the Sony PlayStation Wonderbook, an augmented reality (AR) gaming system. Our goal was to understand player expectations regarding game controllers in AR game design. Based on this preliminary study, we propose several interaction guidelines for hybrid input from both augmented reality and physical game controllers},
address = {Toronto, ON, Canada},
author = {Mirza-Babaei, Pejman and Gale, Nathan and Costa, Jo~{a}o P and Nacke, Lennart E and Johnson, Daniel},
booktitle = {Proceedings of CHI PLAY 2014},
doi = {10.1145/2658537.2658705},
organization = {ACM},
pages = {201--206},
publisher = {ACM},
title = {{Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame}},
url = {http://dl.acm.org/citation.cfm?id=2658705},
year = {2014}
}

The public part of this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseCC-BY-NC-ND 4.0 license, all paid parts are copyright by Lennart Nacke · The Acagamic · Privacy Policy