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The Acagamic

The Acagamic

User Experience Research & Design in Games

You are here: Home / Publications / Creating a Computer Game Design Course

Creating a Computer Game Design Course

July 2, 2022 by

by Simon McCallum, Jayson Mackie, Lennart E Nacke
Abstract:
This paper discusses the creation of a computer game design course at the University of Otago. The course was run over a six week intensive period, which exposed students to the stress and working conditions experienced in real industry. We present a postmortem of the course in the style of a game development postmortem.
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Reference:
Creating a Computer Game Design Course (Simon McCallum, Jayson Mackie, Lennart E Nacke), 2004.
Bibtex Entry:
@inproceedings{McCallum04,
abstract = {This paper discusses the creation of a computer game design course at the University of Otago. The course was run over a six week intensive period, which exposed students to the stress and working conditions experienced in real industry. We present a postmortem of the course in the style of a game development postmortem.},
author = {McCallum, Simon and Mackie, Jayson and Nacke, Lennart E},
keywords = {article,course,fuse04,gamedesign,nzgdc04,postmortem,teaching},
mendeley-tags = {article,course,fuse04,gamedesign,nzgdc04,postmortem,teaching},
title = {{Creating a Computer Game Design Course}},
type = {Conference proceedings (article)},
url = {http://www.acagamic.com/uploads/2010/03/McCallumMackieNacke-COSC360paper.pdf},
year = {2004}
}

The public part of this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseCC-BY-NC-ND 4.0 license, all paid parts are copyright by Lennart Nacke · The Acagamic · Privacy Policy