by Simon McCallum, Jayson Mackie, Lennart E Nacke
Abstract:
This paper discusses the creation of a computer game design course at the University of Otago. The course was run over a six week intensive period, which exposed students to the stress and working conditions experienced in real industry. We present a postmortem of the course in the style of a game development postmortem.
Reference:
Creating a Computer Game Design Course (Simon McCallum, Jayson Mackie, Lennart E Nacke), 2004.
Bibtex Entry:
@inproceedings{McCallum04, abstract = {This paper discusses the creation of a computer game design course at the University of Otago. The course was run over a six week intensive period, which exposed students to the stress and working conditions experienced in real industry. We present a postmortem of the course in the style of a game development postmortem.}, author = {McCallum, Simon and Mackie, Jayson and Nacke, Lennart E}, keywords = {article,course,fuse04,gamedesign,nzgdc04,postmortem,teaching}, mendeley-tags = {article,course,fuse04,gamedesign,nzgdc04,postmortem,teaching}, title = {{Creating a Computer Game Design Course}}, type = {Conference proceedings (article)}, url = {http://www.acagamic.com/uploads/2010/03/McCallumMackieNacke-COSC360paper.pdf}, year = {2004} }