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User Experience Research & Design in Games

You are here: Home / Publications / Exploring Social Interaction in Co-Located Multiplayer Games

Exploring Social Interaction in Co-Located Multiplayer Games

April 19, 2021 by

by Dennis L Kappen, John Gregory, Daniel Stepchenko, Rina R Wehbe, Lennart E Nacke
Abstract:
Games have always been a social activity. Playing digital games affords spending time with people; helps build personal connections between individuals and helps to redefine the personality of the player while in play. Games also enable to build the concept of togetherness as a means to foster and enhance the concept of social connectedness, mutual dependencies, collaboration, community living and social interaction. We present a work in progress digital game installation to create multi-level social interactions between the player, the spatial game environment and the digital game. We discuss MagicDuel, a multiplayer digital game, where we are in the process of evaluating the socio-spatial contextual relationship between the players, the audience and gameplay elements for this specific digital game.
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Reference:
Exploring Social Interaction in Co-Located Multiplayer Games (Dennis L Kappen, John Gregory, Daniel Stepchenko, Rina R Wehbe, Lennart E Nacke), In Proceedings of CHI EA 2013, ACM, 2013.
Bibtex Entry:
@inproceedings{kappen2013exploring,
abstract = {Games have always been a social activity. Playing digital games affords spending time with people; helps build personal connections between individuals and helps to redefine the personality of the player while in play. Games also enable to build the concept of togetherness as a means to foster and enhance the concept of social connectedness, mutual dependencies, collaboration, community living and social interaction. We present a work in progress digital game installation to create multi-level social interactions between the player, the spatial game environment and the digital game. We discuss MagicDuel, a multiplayer digital game, where we are in the process of evaluating the socio-spatial contextual relationship between the players, the audience and gameplay elements for this specific digital game.},
address = {Paris, France},
author = {Kappen, Dennis L and Gregory, John and Stepchenko, Daniel and Wehbe, Rina R and Nacke, Lennart E},
booktitle = {Proceedings of CHI EA 2013},
doi = {10.1145/2468356.2468556},
organization = {ACM},
pages = {1119--1124},
publisher = {ACM},
title = {{Exploring Social Interaction in Co-Located Multiplayer Games}},
url = {http://dx.doi.org/10.1145/2468356.2468556},
year = {2013}
}

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