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The Acagamic

The Acagamic

User Experience Research & Design in Games

You are here: Home / Publications / Playability and Player Experience of Casual Games

Playability and Player Experience of Casual Games

May 17, 2022 by

by Licia Calvi, Stefano Gualeni, Koos Nuijten, Lennart E Nacke, Karolien Poels
Abstract:
This workshop focuses on the development and use of biometrics tests and data harvesting to evaluate games. Although all game genres are addressed, casual games are considered the preferred focus, since playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. The focus of this workshop consists therefore in defining which methods are best to apply in the domains mentioned above, and in analyzing their efficacy and applicability.
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Reference:
Playability and Player Experience of Casual Games (Licia Calvi, Stefano Gualeni, Koos Nuijten, Lennart E Nacke, Karolien Poels), In , 2010.
Bibtex Entry:
@inproceedings{calvi2004playability,
abstract = {This workshop focuses on the development and use of biometrics tests and data harvesting to evaluate games. Although all game genres are addressed, casual games are considered the preferred focus, since playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. The focus of this workshop consists therefore in defining which methods are best to apply in the domains mentioned above, and in analyzing their efficacy and applicability.},
address = {Leuven, Belgium},
author = {Calvi, Licia and Gualeni, Stefano and Nuijten, Koos and Nacke, Lennart E and Poels, Karolien},
journal = {Proceedings of Fun and Games 2010},
title = {{Playability and Player Experience of Casual Games}},
url = {http://fng2010.org/sites/default/files/workshop2_playability.pdf},
year = {2010}
}

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