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The Acagamic

The Acagamic

User Experience Research & Design in Games

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Each Tuesday, I will send you a tip from the world of UX Research & Design for games.

The Acagamic Tip Tuesday Newsletter

Fresh emails. From my Brain to Yours.

By subscribing, you agree with Revue’s Terms of Service and Privacy Policy. By submitting your information, you’re giving me permission to email you. You may unsubscribe at any time. Visit the newsletter archive for past issues.

The Acagamic Tip Tuesday – Issue #12 Recaps

Welcome back to The Acagamic Tip Tuesday. Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond. Each tip will only take a few minutes to read. Game UX …

The Acagamic Tip Tuesday – Issue #11

Welcome back to The Acagamic Tip Tuesday. Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond. Each tip will only take a few minutes to read. Game UX …

The Acagamic Tip Tuesday – Issue #10

Welcome back to The Acagamic Tip Tuesday. I am excited to see so many new subscribers, please keep sharing the newsletter with your peers and on social media. Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to …

The Acagamic Tip Tuesday – Issue #9

Welcome back to The Acagamic Tip Tuesday. Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond. What I’ll try this week is adding a tip from the world …

The Acagamic Tip Tuesday – Issue #8

Welcome back to The Acagamic Tip Tuesday. Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond. Each tip will only take a few minutes to read. Game UX …

The Acagamic Tip Tuesday – Issue #7

Welcome back to The Acagamic Tip Tuesday. Each Tuesday, I will send you a curated tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond. Each tip will only take a few minutes to read. Tip …

The Acagamic Tip Tuesday – Issue #6

Welcome back to The Acagamic Tip Tuesday. Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond. Each tip will only take a few minutes to read. Tip of …

An illustration of a woman with a VR headset in a green sweater to the left facing four yellow rubber duckies to the right. In front of a light blue background.

The Acagamic Tip Tuesday – Issue #5

This week’s tip: Players hate change. Be aware of the baby duck syndrome when designing your game. Follow genre conventions.

Screen recording of a Minecraft Dungeons combat moment.

The Acagamic Tip Tuesday – Issue #4

This week’s tip: Use UI iconography, text size, colour coding, timing, and audio to show feedback of impactful player damage in your combat designs.

Comic infographic showing comic character scientist and leaflet describing the 5 UX aspects to observe.

The Acagamic Tip Tuesday –  Issue #3

This week’s tip: Use observation systematically to study your users in the field. Observation is a popular UX research method often driven by our curiosity and fascination. However, it is essential to understand that observation should be done systematically and with a purpose in mind.

Screenshot of the UI of Destiny in the character overview screen.

The Acagamic Tip Tuesday – Issue #2

This week’s tip: Label unfamiliar icons. Make your game UI accessible. The examples for this that I am showing in today’s newsletter are from the game Destiny and the game Firewatch.

The player in journey is pictured in front of icy columns in the snow with a light coming out of a mountain in the background.

The Acagamic Tip Tuesday – Issue #1

This week’s tip: Use artistic composition and environmental cues to guide players smoothly through your game.

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