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The Acagamic

The Acagamic

User Experience Research & Design in Games

The Acagamic Tip Tuesday – Issue #6

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Written by Newsletter Mailer on March 22, 2022 in Newsletter.

Cite this article as: Newsletter Mailer. (March 22, 2022). The Acagamic Tip Tuesday – Issue #6. The Acagamic. Retrieved May 17, 2022, from https://acagamic.com/newsletter/the-acagamic-tip-tuesday-issue-6/.

Welcome back to The Acagamic Tip Tuesday.

Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.

Each tip will only take a few minutes to read.


Tip of the week

Be consistent and clear in your feedback choices in your games. Consistency is key. Feedback must be clear.

Consistent patterns in games that match players’ expectations are critical for a smooth gameplay experience. If you make an aesthetic choice for your feedback, be consistent in how you present the feedback to the player and make sure the feedback is clear.

The gore in Elden Ring is used as feedback, but assisted by a life bar that depletes.

The colourful theme in Fortnite uses coloured numbers to provide feedback.

Uncharted 4 uses less UI feedback and relies more on character animations.

Dishonored as a stealth game blends UI and immersive elements of feedback.

Three Tweets

I found it, the Elden Ring with the "good UX" pic.twitter.com/MBEbLPIonx

— Alex (@alexdnz) March 6, 2022

While there are UX issues with Elden Ring, I do still generally stand by this assessment of the genre I made back when Bloodborne came out https://t.co/K7iztLuFnX

— Ben Taels (@ikbenben) March 16, 2022

The sixth thing I worked on at Arkane was "Eminent Domain" for Dishonored's DLC, "The Knife of Dunwall". This is what we made instead of the very expensive Clocktower map. 1/14 pic.twitter.com/YmTHWsAznT

— Dana Nightingale ? (@DanaENight) August 18, 2021

Two Videos

Two Links

Elden Ring's Minimal UI And HUD Elements Have Started Maximum Dev Debates
Elden Ring's Minimal UI And HUD Elements Have Started Maximum Dev Debates — kotaku.com
There’s even a meme showing what the game might look like if Ubisoft had designed it

The Usability of Bloodborne
The Usability of Bloodborne — www.gamedeveloper.com
“Bloodborne is user unfriendly”, “Bloodborne proves your job isn’t needed”, “People like you are why games aren’t hard like they used to be”. As a Games User Re

If you’re not getting value from these tips, please consider unsubscribing. It’ll clear up your schedule for more important things for you, and I really won’t mind.

If you enjoy this newsletter and you are feeling generous, then please share the newsletter on Twitter.

Until next week,

Lennart Nacke

Posted from Revue.

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