Welcome back to The Acagamic Tip Tuesday.
Each Tuesday, I will send you a tip from the world of UX Research & Design for games. At my website The Acagamic, I focus on training people to become better researchers and designers for games and beyond.
Each tip will only take a few minutes to read.
Tip of the week
Be consistent and clear in your feedback choices in your games. Consistency is key. Feedback must be clear.
Consistent patterns in games that match players’ expectations are critical for a smooth gameplay experience. If you make an aesthetic choice for your feedback, be consistent in how you present the feedback to the player and make sure the feedback is clear.
I found it, the Elden Ring with the "good UX" pic.twitter.com/MBEbLPIonx— Alex (@alexdnz) March 6, 2022
While there are UX issues with Elden Ring, I do still generally stand by this assessment of the genre I made back when Bloodborne came out https://t.co/K7iztLuFnX— Ben Taels (@ikbenben) March 16, 2022
The sixth thing I worked on at Arkane was "Eminent Domain" for Dishonored's DLC, "The Knife of Dunwall". This is what we made instead of the very expensive Clocktower map. 1/14 pic.twitter.com/YmTHWsAznT— Dana Nightingale ? (@DanaENight) August 18, 2021
Elden Ring's Minimal UI And HUD Elements Have Started Maximum Dev Debates — kotaku.com
There’s even a meme showing what the game might look like if Ubisoft had designed it
The Usability of Bloodborne — www.gamedeveloper.com
“Bloodborne is user unfriendly”, “Bloodborne proves your job isn’t needed”, “People like you are why games aren’t hard like they used to be”. As a Games User Re
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Until next week,
Posted from Revue.