I am an Associate Professor and the Research Director of the HCI Games Group at the University of Waterloo in Canada. I have edited a textbook on Games User Research and authored hundreds of academic articles in gamification, user experience research, human-computer interaction, and game design. My work has been discussed in the New Yorker, Forbes, MIT Technology Review, CTV News, New Scientist, The Daily Mail, PC Gamer Magazine, and other media outlets. I hold a Ph.D. in game development and love to work in user experience research and design. My Google Scholar profile and the HCI Games Group publications show my latest research. I also have a gameful design and user experience research and training company called MotiviUX, Inc.
Besides mentoring a group of excellent researchers, I teach online and in-person classes on game design, user experience research and design, games user research, and writing research papers. I was fortunate enough to give keynotes at gamification and human-computer interaction conferences (like Mensch und Computer and GamiFIN) in the past. Our research group has worked with funding and support from companies such as RBC Royal Bank of Canada, TD Bank, Scotiabank, Red Meat Games, Alpha Laboratories, MLD Solutions, Wiggles 3D, FlourishiQ, Spirit 50, Gamified UK, and government agencies such as the Natural Sciences and Engineering Research Council (NSERC), Social Sciences and Humanities Research Council (SSHRC), Canadian Institutes of Health Research (CIHR), and Mitacs.
- Abeele, V. V., Spiel, K., Nacke, L., Johnson, D., & Gerling, K. (2020). Development and validation of the Player Experience Inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. International Journal of Human-Computer Studies, 135, 102370. DOI: 10.1016/j.ijhcs.2019.102370
- Tondello, G. F., Arrambide, K., Ribeiro, G., Cen, A. J. L., & Nacke, L. E. (2019, September). “I don’t fit into a single type”: A Trait Model and Scale of Game Playing Preferences. In IFIP Conference on Human-Computer Interaction INTERACT 2019 (pp. 375-395). Springer. DOI: 10.1007/978-3-030-29384-0_23
- Tondello, G. F., Kappen, D. L., Ganaba, M., & Nacke, L. E. (2019, July). Gameful design heuristics: a gamification inspection tool. In International Conference on Human-Computer Interaction (pp. 224-244). Springer. [PDF]
- Drachen, A., Mirza-Babaei, P., & Nacke, L. E. (Eds.). (2018). Games user research. Oxford University Press.
- Nacke, L. E., & Deterding, S. (2017). The maturing of gamification research [Editorial]. Computers in Human Behavior, 71, 450–454. DOI: 10.1016/j.chb.2016.11.062 [PDF]
- Nacke, L. E. (2017). Games user research and gamification in human-computer interaction. XRDS: Crossroads, The ACM Magazine for Students, 24(1), 48-51. DOI: 10.1145/3123748 [PDF]
- Tondello, G. F., Wehbe, R. R., Diamond, L., Busch, M., Marczewski, A., & Nacke, L. E. (2016, October). The gamification user types hexad scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) (pp. 229-243). DOI: 10.1145/2967934.2968082 [PDF]
- Deterding, S., Dixon, D., Khaled, R., and Nacke, L. (2011). From game design elements to gamefulness: defining “gamification”. In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek ’11). Association for Computing Machinery, New York, NY, USA, 9–15. DOI: 10.1145/2181037.2181040 [PDF]
- Nacke, L. E., Kalyn, M., Lough, C. and Mandryk, R. L. (2011) Biofeedback game design: using direct and indirect physiological control to enhance game interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). ACM, New York, NY, USA, 103-112. DOI: 10.1145/1978942.1978958 [PDF]
- Nacke, L. and Lindley, C.A. (2008). Flow and immersion in First-Person Shooters: Measuring the player’s gameplay experience. In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share (Future Play ’08). Association for Computing Machinery, New York, NY, USA, 81–88. DOI: 10.1145/1496984.1496998
Read the latest posts
- The CHI Paper Writing Podcast is liveAfter months of working on it and on our own CHI papers in the HCI Games Group, I finally had time to cut and edit together the first episode of the How to Write CHI Papers podcast with many insightful interviews from 14 CHI rockstars Susan Dumais, Andrés Lucero, Erin Solovey, Effie Law, Andy Cockburn, …
- How to write CHI 2019 PapersThis course has been taught at CHI three times and before that at CHI PLAY and SIGCHI summer schools and via invitations at several institutions. It is highly popular with young CHI researchers. The instructor is also available to teach this course at your institution and the course has been taught as part of research …
- CHI 2018 Course on How to Write a CHI PaperThe CHI 2018 version of the course is listed below. CHI 2018 Schedule This course was taking place at CHI 2018 (Palais des Congrès de Montréal) in Room: 524C on Monday, 23rd of April 2018. CHI 2018 Course Unit 1 Time Content 11:30-11:40 Introduction and Goals 11:40-12:10 Micro Lecture: Structuring your Research 12:10-12:50 Tutorial: Dissecting …
- How to Write CHI Papers Course at CHI 2017CHI 2017 marked the premiere of this course at the CHI conference. It was taught in person and over the course of two units. CHI 2017 Schedule Writing Unit Schedule 9:30-10:50 Writing Unit 9:30-9:35 Intro and Goals 9:36-10:00 Micro Lecture: Clarity and Structure 10:01-10:20 Exercise: Structuring CHI Research 10:21-10:50 Exercise: Writing the Introduction Reviewing Unit …
- How to Write CHI PLAY Papers 2016This is the information that was given to participants at the 2016 course on how to write CHI papers. Please bring some examples from your own recent writing to this course. This can be a thesis abstract, some unpublished papers, or just something you have written recently.