The uses and gratifications paradigm in a nutshell
The uses and gratifications paradigm views human behaviour through a systems lens. People use media like games to solve perceived problems to stay balanced.
Professor Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business, the Department of Communication Arts, and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications. As a truly interdisciplinary researcher, he is cross-appointed and supervises graduate students in the Department of Systems Design Engineering, the Department of English Language and Literature, and the Cheriton School of Computer Science. Together with co-researchers, he published the PXI?—?player experience inventory, gamification user types hexad scale, guidelines for biofeedback and sound design in games, and a book on games user research. Professor Nacke has served on the steering committee of the International Game Developers Association Games Research & User Experience Special Interest Group in the past, was the chair of the CHI PLAY conference steering committee from 2014–2018. His publications have won Best Paper Awards at the CHI, CSCW, and CHI PLAY conferences. He has published more than 100 scientific papers, which have been cited more than 10,000 times. He strongly believes in understanding users first to build more engaging games and compelling player experiences.
The uses and gratifications paradigm views human behaviour through a systems lens. People use media like games to solve perceived problems to stay balanced.
Make sure you subscribe to our mailing list to not miss any future updates or additions to this course. I also strongly recommend following our podcast on the platform of your choice. Writing papers is at the heart of our craft as CHI researchers. Knowing what reviewers are looking for in a paper helps us …
This course has been taught at CHI three times and before that at CHI PLAY and SIGCHI summer schools and via invitations at several institutions. It is highly popular with young CHI researchers. The instructor is also available to teach this course at your institution and the course has been taught as part of research …
The CHI 2018 version of the course is listed below. CHI 2018 Schedule This course was taking place at CHI 2018 (Palais des Congrès de Montréal) in Room: 524C on Monday, 23rd of April 2018. CHI 2018 Course Unit 1 Time Content 11:30-11:40 Introduction and Goals 11:40-12:10 Micro Lecture: Structuring your Research 12:10-12:50 Tutorial: Dissecting …
CHI 2017 marked the premiere of this course at the CHI conference. It was taught in person and over the course of two units. CHI 2017 Schedule Writing Unit Schedule 9:30-10:50 Writing Unit 9:30-9:35 Intro and Goals 9:36-10:00 Micro Lecture: Clarity and Structure 10:01-10:20 Exercise: Structuring CHI Research 10:21-10:50 Exercise: Writing the Introduction Reviewing Unit …
This is the information that was given to participants at the 2016 course on how to write CHI papers. Please bring some examples from your own recent writing to this course. This can be a thesis abstract, some unpublished papers, or just something you have written recently.
I have had the pleasure of interviewing Professor Carl Gutwin from the University of Saskatchewan. Carl was CHI papers chair in the past and had incredible experience writing for SIGCHI conferences.