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The Acagamic

The Acagamic

User Experience Research & Design in Games

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What Does it Mean to Understand Gameplay?

July 3, 2022

by Craig A Lindley, Lennart E Nacke, Charlotte C Sennersten Abstract: Understanding gameplay requires a consideration of basic epistemological questions about the nature of understanding. Grounded in a tradition of philosophical hermeneutics, it is possible to approach the understanding of gameplay as a matter of generating mappings to explanatory frameworks in alternative interpretation paradigms. It …

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Influencing Experience: the Effects of Reading Game Reviews on Player Experience

July 3, 2022

by Ian J Livingston, Lennart E Nacke, Regan L Mandryk Abstract: Game reviews are used by game developers for making business decisions and measuring the success of a title, and have been shown to affect player perception of game quality. We conducted a study where players read positive or negative reviews of a game before …

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Towards a Framework of Player Experience Research

July 3, 2022

by Lennart E Nacke, Anders Drachen Abstract: Player Experience (PX), user experience in the specific context of digital games, is currently a nebulous term with no commonly accepted definition or coherent backing theory. In this paper, a brief overview of the current stateof-the-art of PX knowledge is presented, with a specific emphasis on comparing PX …

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BrainHex: A Neurobiological Gamer Typology Survey

July 3, 2022

by Lennart E Nacke, Chris Bateman, Regan L Mandryk Abstract: This paper briefly presents a player satisfaction model called BrainHex, which was based on insights from neurobiological findings as well as the results from earlier demographic game design models (DGD1 and DGD2). The model presents seven different archetypes of players: Seeker, Survivor, Daredevil, Mastermind, Conqueror, …

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Flow and Immersion in First-Person Shooters: Measuring the Player’s Gameplay Experience

July 3, 2022

by Lennart E Nacke, Craig A Lindley Abstract: Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion, boredom, excitement, challenge, and fun. These informal terms require scientific explanation, which amounts to providing measurable criteria for different experiential states. This …

Read moreFlow and Immersion in First-Person Shooters: Measuring the Player’s Gameplay Experience

BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey

July 3, 2022

by Lennart E Nacke, Chris Bateman, Regan L Mandryk Abstract: This paper briefly presents a player satisfaction model called BrainHex, which was based on insights from neurobiological findings as well as the results from earlier demographic game design models (DGD1 and DGD2). The model presents seven different archetypes of players: Seeker, Survivor, Daredevil, Mastermind, Conqueror, …

Read moreBrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey

Player-Game Interaction Through Affective Sound

July 3, 2022

by Lennart E Nacke, Mark Grimshaw Abstract: This chapter treats computer game playing as an affective activity, largely guided by the audio-visual aesthetics of game content (of which, here, we concentrate on the role of sound) and the pleasure of gameplay. To understand the aesthetic impact of game sound on player experience, definitions of emotions …

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3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments

July 3, 2022

by Sophie Stellmach, Lennart E Nacke, Raimund Dachselt Abstract: Gaze visualizations hold the potential to facilitate usability studies of interactive systems. However, visual gaze analysis in three- dimensional virtual environments still lacks methods and techniques for aggregating attentional representations. We propose three novel gaze visualizations for the application in such environments: projected, object-based, and surface-based …

Read more3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments

More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game

July 3, 2022

by Lennart E Nacke, Mark N Grimshaw, Craig A Lindley Abstract: The combination of psychophysiological and psychometric methods provides reliable measurements of affective user experience (UX). Understanding the nature of affective UX in interactive entertainment, especially with a focus on sonic stimuli, is an ongoing research challenge. In the empirical study reported here, participants played …

Read moreMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game
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The public part of this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseCC-BY-NC-ND 4.0 license, all paid parts are copyright by Lennart Nacke · The Acagamic · Privacy Policy