by Lennart E Nacke, Anders Drachen, Stefan Göbel
Reference:
Methods for Evaluating Gameplay Experience in a Serious Gaming Context (Lennart E Nacke, Anders Drachen, Stefan Göbel), In International Journal of Computer Science in Sport, volume 9, 2010.
Bibtex Entry:
@article{Nacke2010a, annote = {This paper presents an approach to formalize gameplay experience evaluation methods applied during the process of player-game interaction and a roadmap for applying these mechanisms in the context of serious games. Based on related work of user experience and player experience models, we propose a three-layer framework of gameplay experience. We also discuss potential use of this framework within the field of game-based learning and serious gaming for sports and health.}, author = {Nacke, Lennart E and Drachen, Anders and G"{o}bel, Stefan}, journal = {International Journal of Computer Science in Sport}, keywords = {Affect,Gameplay,Psychophysiology,Serious Gaming,User Experience,experience,gameplay,games,model,theory,ux,ux model}, mendeley-tags = {Affect,Gameplay,Psychophysiology,Serious Gaming,User Experience,theory}, number = {2}, title = {{Methods for Evaluating Gameplay Experience in a Serious Gaming Context}}, url = {http://hci.usask.ca/uploads/174-Methods-for-Evaluating-Gameplay-Experience-in-a-Serious-Gaming-Context.pdf}, volume = {9}, year = {2010} }