by Lennart E Nacke
Abstract:
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game usability framework model that integrates current usability approaches in game industry and game research.
Reference:
From Playability to a Hierarchical Game Usability Model (Lennart E Nacke), In Proceedings of Future Play 2009, ACM, 2009.
Bibtex Entry:
@inproceedings{Nacke2009, abstract = {This paper presents a brief review of current game usability models. This leads to the conception of a high-level game usability framework model that integrates current usability approaches in game industry and game research.}, address = {Vancouver, BC, Canada}, author = {Nacke, Lennart E}, booktitle = {Proceedings of Future Play 2009}, doi = {10.1145/1639601.1639609}, keywords = {game,game design,gamedesign,gameexperience,games,gxp,model,perceptual,play,playability,player,player experience,playing,theory,usability,userexperience,ux}, mendeley-tags = {game,game design,gamedesign,gameexperience,games,gxp,model,perceptual,play,playability,player,playing,theory,usability,userexperience,ux}, pages = {11--12}, publisher = {ACM}, title = {{From Playability to a Hierarchical Game Usability Model}}, url = {http://portal.acm.org/citation.cfm?id=1639601.1639609 http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/55cdcbe9e175f256c12575c50057d7a0/$file/Nacke-Game-Usability-Model.pdf}, year = {2009} }