Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games

by Pejman Mirza-Babaei, Lennart E Nacke
Abstract:
Evaluating affective user experience in games is an important component of the growing field of game user research. However, a major challenge for the game industry and researchers alike is tying physiological measures and player experience reports together, because of the different data quality. We developed a new method called Biometric Storyboards (BioSt) that helps user researchers to visualize meaningful relationships between a player’s physiological changes and in-game events.
Reference:
Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games (Pejman Mirza-Babaei, Lennart E Nacke).
Bibtex Entry:
@misc{mirzabiometric,
abstract = {Evaluating affective user experience in games is an important component of the growing field of game user research. However, a major challenge for the game industry and researchers alike is tying physiological measures and player experience reports together, because of the different data quality. We developed a new method called Biometric Storyboards (BioSt) that helps user researchers to visualize meaningful relationships between a player's physiological changes and in-game events.},
author = {Mirza-Babaei, Pejman and Nacke, Lennart E},
title = {{Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games}}
}

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