Power and Peril of Teaching Game Programming

by Maic Masuch, Lennart E Nacke
Abstract:
This paper reviews the teaching of computer games as an academic subject for students at university level. The benefits, challenges and problems of teaching game design and game programming are investigated and dis­ cussed. We present an overview of experiences with two different approaches to game programming, one in Magdeburg, Germany, and one in Dunedin, New Zeal­ and. A comparison and a list of practical advices for lecturers of similar courses concludes the paper.
Reference:
Power and Peril of Teaching Game Programming (Maic Masuch, Lennart E Nacke), (Norman E. Gough, Quasim Mehdi, eds.), University of Wolverhampton UK, 2004.
Bibtex Entry:
@inproceedings{MasuchNacke04b,
abstract = {This paper reviews the teaching of computer games as an academic subject for students at university level. The benefits, challenges and problems of teaching game design and game programming are investigated and dis­ cussed. We present an overview of experiences with two different approaches to game programming, one in Magdeburg, Germany, and one in Dunedin, New Zeal­ and. A comparison and a list of practical advices for lecturers of similar courses concludes the paper.},
author = {Masuch, Maic and Nacke, Lennart E},
editor = {Gough, Norman E. and Mehdi, Quasim},
keywords = {course,gamedesign,gameprogramming,peril,power,programming,students,teaching},
mendeley-tags = {course,gamedesign,gameprogramming,peril,power,programming,students,teaching},
pages = {347--351},
publisher = {University of Wolverhampton UK},
title = {{Power and Peril of Teaching Game Programming}},
type = {Conference proceedings (article)},
url = {http://www.acagamic.com/uploads/2010/03/Masuch-Nacke-PowerPeril.pdf},
year = {2004}
}

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