Basic Introduction to Game Design

Introduction and Course Syllabus

Cite this article as: Lennart Nacke. (September 4, 2014). Introduction and Course Syllabus. The Acagamic. Retrieved August 11, 2020, from

Welcome to the class: Basic Introduction to Game Design. My name is Dr. Lennart Nacke. I help people understand how to design and evaluate games. I am teaching this class in the Fall 2014 at UOIT (INFR 1330). Today, I am going to show you how this course works and how you are going to benefit from the information that I can provide to you.

“Anything is only as good as you make it and nothing is going to be easy.” (Kate Beaton)

Evoland Screenshot

Evoland (Shiro Games, 2013). In-Game Screenshot.

If you are reading this, you probably already know that game design is important for developing games, but did you know that there is no formal way to teach game design, yet? Other game development disciplines like art or programming have a more formalised curriculum, because their outcomes are visible and, therefore, easier to critique. We can easily point out errors (or bugs) in a computer program and critique artwork (at least on a superficial level). However, design is much harder to grasp. We often say that a game is not fun, but do we really know what that means? After all, many games require learning complex procedural sequences and involve many tactical considerations to be truly fun, for example: Minecraft (Mojang AB, 2011) and Dota 2 (Valve Corporation, 2013). In this course, we are going to find out what it means to design games. Continue reading