Project Natal and the Future of Gaming

Microsoft’s press conference on this year’s E3 is just over and they have, of course, positioned their box as an allround entertainment platform, incorporating possible competitive online media (like social media platforms Twitter and Facebook) and offline passive entertainment (music from, movies from netflix). But, the largest announcement was probably the long-awaited full body motion sensor, nicknamed “Project Natal” (or controllerless game interaction). Continue reading

Biometrics, Eye Tracking, Game Metrics, Psychophysiology, Research

Combining eye tracking and biometrics with game metrics logging

The Research Paper

Based on collaborative work between Blekinge Institute of Technology, Sweden and Otto-von-Guericke University, Germany, we recently published a paper on the integration of game metrics logging with biometric measures (as well as eye tracking). It was titled “Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging” and is available in the Lecture Notes in Computer Science (LNCS 5294/2008) book series (ISBN: 978-3-540-88321-0) by Springer Verlag. The paper was based partly on recent distinguished student work (published in the Game Career Guide) conducted within the FUGA project and in the Game and Media Arts Lab. I thought, it would a good opportunity to share the slides from the presentation last year on this blog. Continue reading