Advent Calendar 2009

10 – An Introduction to User-Centered Design Techniques (for Games)

Suze Ingram, a User Experience consultant from Australia, has succinct and interesting presentation slides about User-Centered Design (UCD) Techniques. UCD focuses on the needs (dare I say also the motivations and emotions) of people who use applications and products. This usually informs the vision and direction of the design and development of a product. The techniques she talks about are in detail:

  • Contextual enquiries
  • Diary studies
  • User Workshops
  • Card Sorting
  • Personas & Scenarios
  • Wireframing
  • Paper Prototyping
  • User Testing

Continue reading

Advent Calendar 2009

8 – GamerDNA: Trends in Online Gaming, Blurring Lines Between Casual and Hardcore

For December 8, I have selected a presentation from Jon Radoff, who runs GamerDNA, a social media company working with tracking player behavior. This means they run a service or community that allows gamers to connect and compare all their gaming goodness (player statistics) in one place. This enables GamerDNA to have fascinating insights into the trends of online gaming and gameplay in general. His presentation gives reasons to finally put away stereotypes of gamers and demographic limitations of gaming. Today, everybody plays in one way or another, which emphasizes an increasing need for diverse genres, styles, or generally form and content of games. I hope you feel inspired by his nice presentation (especially the stats). Continue reading