Advent Calendar 2009

19 – What Can We Learn From Computer Games?

As a natural follow-up to yesterday’s slide deck, we have Mary and Douglas Kiang‘s presentation on digital games for the body, mind and soul today. Their talk outlines 21st Century skills expected from this generation, such as creativity, innovation, problem-solving, communication, and collaboration. If that does not sound like the core activities you do in your favorite game yet – the slides are going to persuade you. Continue reading

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Advent Calendar 2009

18 – Why Video Games Are Good For You

It is crystal ball time again. This time we are talking about the future of education. The claim: Game designers = Teachers. The presenter: Tim Hart. An instructional or learning technologist at the University of Maine in the USA. His presentation (with the title probably somewhat inspired by Steven Johnson’s book “Everything Good is Bad for You”) is about the potential of digital games for learning and education. It is partly a rant, partly visionary. I find it well-crafted and comprehensive. He begins by outlining a number of good resources on his topic and starts talking about the generation V (the currently 5-year-olds) and their expectation of the future education system. Kids that will live and breathe Microsoft Project Natal, browser games, the Zii (or Cii, Bii, Oii, Yii as it is speculated), mingle with friends in the next Facebook and PlayStation Home, and expect all movies to have the level of sophistication that Avatar is currently showing. On slide 30, he has a cartoon questioning whether we should be teaching our kids the old-fashioned way it is often still done. Continue reading

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