Game Design
Basic Introduction to Game Design

What’s the role of game designers?

Cite this article as: Lennart Nacke. (September 6, 2014). What’s the role of game designers?. The Acagamic. Retrieved August 10, 2020, from

Welcome to the first week of class in the course: Basic Introduction to Game Design. Make sure to read the syllabus and course information before you continue. Today, we are going to discuss the role of a game designer when completing a game and find out a little more about what game design actually is. This text follows closely from our textbooks (Game Design Workshop, Chapter 1 and Challenges for Game Designers, Chapter 1). Before we get started right away, let me point you to a series of helpful videos called Extra Credits as well. They tackle many interesting game development issues in their videos that are educational and often fun to watch as well. The one below discusses what you need to become a game designer. I highly recommend the videos on their channel if you want to find out more about game development. They have lots of information there and complement this course nicely.

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Basic Introduction to Game Design

Introduction and Course Syllabus

Cite this article as: Lennart Nacke. (September 4, 2014). Introduction and Course Syllabus. The Acagamic. Retrieved August 10, 2020, from

Welcome to the class: Basic Introduction to Game Design. My name is Dr. Lennart Nacke. I help people understand how to design and evaluate games. I am teaching this class in the Fall 2014 at UOIT (INFR 1330). Today, I am going to show you how this course works and how you are going to benefit from the information that I can provide to you.

“Anything is only as good as you make it and nothing is going to be easy.” (Kate Beaton)

Evoland Screenshot

Evoland (Shiro Games, 2013). In-Game Screenshot.

If you are reading this, you probably already know that game design is important for developing games, but did you know that there is no formal way to teach game design, yet? Other game development disciplines like art or programming have a more formalised curriculum, because their outcomes are visible and, therefore, easier to critique. We can easily point out errors (or bugs) in a computer program and critique artwork (at least on a superficial level). However, design is much harder to grasp. We often say that a game is not fun, but do we really know what that means? After all, many games require learning complex procedural sequences and involve many tactical considerations to be truly fun, for example: Minecraft (Mojang AB, 2011) and Dota 2 (Valve Corporation, 2013). In this course, we are going to find out what it means to design games. Continue reading