Advent Calendar 2009

15 – Epic Win: Why Games Are The Future of Learning

She says: “Let’s make the future!” Jane McGonigal is a prolific alternate-reality-games designer and leads game research and development at the institute for the future. Occasionally, she also gives really cool presentations with stimulating ideas in them. Nobel prizes for game developers? Sure thing. And again, we are talking about using the power of games for everyday life. In her slides, she outlines the collaborative potential of games, appealing to the central inner craving for happiness we humans feel. She summarizes her key points for this human craving repeatedly:

  • Satisfying work
  • Experience of being good at something
  • Time with friends/people we like
  • Being part of something bigger

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Advent Calendar 2009

11 – Designing a Game Changer

Philip Fierlinger from New Zealand is the head of design at Xero, a company focused on an online accounting system. For the inaugural Wellington Web Meetup, he gave a presentation with a set of beautiful slides on applying game mechanics to interaction design (for the web in this case) to transform experiences from painful to pleasurable. In his slides he does not concentrate too much on aesthetic aspects of game design, but more on the rules and conditions that are inherent to all games and our human need to expose ourselves to such rule systems for our own personal pleasure. One of the really nice things I could take away from his presentation is that even in banking (as one of the quotes he uses shows), some people consider games equal to high-quality, pleasurable interaction. Continue reading

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