Advent Calendar 2009

17 – Creativity Techniques for Game Design and Game Idea Generation

Annakaisa Kultima is a game designer, game researcher, and very creative person, who works at the Game Research Lab of the Finnish University of Tampere. She focuses among other things on game idea generation with digital games. She uses general lateral thinking and idea engineering approaches to develop game specific ideas (similar to the German company called Zephram run by a former student colleague of mine). As with many idea engineering techniques, it is important to stimulate one’s creativity first, given a question or topic that people start thinking about. In a process of iterative refinement the large array of collected ideas is then filtered according to the more specific application area as in this case, digital games. Annakaisa’s slides themselves are a stimulating, colorful collection of interesting points, which I hope will inspire you as well. Continue reading


My GDC Canada Experience – Day Two

Game metrics and biometrics panel

Panelists: Mike, Tad, Regan, Alessandro, Lennart. Read about day one.

Having survived day one of GDC Canada, filled with meeting great people and listening to excellent talks, the next day would even top my experience. First, of course, I went to see the keynote by Bioware founders Dr. Ray Muzyka and Dr. Greg Zeschuk about their quest to fully engage a player emotionally in the interactive narratives they create. Again, it was a very friendly atmosphere, almost like you were hanging out at a friend’s place for watching game trailers and having barbecue. The presenters were excellent, however, contentwise I yearned for more than just a recap of Bartle’s player types and cool clips of their milestone games, but was left unserved. Then, there was also this trailer, which was different and disturbing: Continue reading