Advent Calendar 2009

17 – Creativity Techniques for Game Design and Game Idea Generation

Annakaisa Kultima is a game designer, game researcher, and very creative person, who works at the Game Research Lab of the Finnish University of Tampere. She focuses among other things on game idea generation with digital games. She uses general lateral thinking and idea engineering approaches to develop game specific ideas (similar to the German company called Zephram run by a former student colleague of mine). As with many idea engineering techniques, it is important to stimulate one’s creativity first, given a question or topic that people start thinking about. In a process of iterative refinement the large array of collected ideas is then filtered according to the more specific application area as in this case, digital games. Annakaisa’s slides themselves are a stimulating, colorful collection of interesting points, which I hope will inspire you as well. Continue reading

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Advent Calendar 2009

16 – The Experience is The Product

Technology » Features » Experience. Experience is the product is a three-year old slidecast from Peter Merholz of Adaptive Path. In his slides, he explains the concept of product design in light of user experience and what design features successful products have. Data » Logic » User Interface was an early design approach for software, while now it is more User Interface » Logic » Data. Good development oscillates between those two. Essentially, the slides tell us that we design and develop for more than an artifact, but rather for a whole experience. I find this especially true in game design (again). Continue reading

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