Recently, my research was featured in an article by Harry Brignull for the UX community, entitled “UX for videogame design: Gameplay Research”, where he describes succinctly what some of my colleagues and me are doing in game science, where our main focus is to understand players from an empirical research perspective.
Digital Game Research and User Experience
If you are in London around first week of September, you can participate in a highly interesting panel about Playability and Player Experience Research I am chairing on September 1st, 2.00 – 3.30pm at DiGRA, where we will discuss UX methods for analyzing games and players. If you want to get a glimpse of what will be talked about, jump to Joerg’s game usability blog, read a brand new hot paper from Anders, Alessandro and Georgios entitled “Player Modeling using Self-Organization in Tomb Raider: Underworld” (pdf), read Hannu’s paper on Playability heuristics for mobile multi-player games or check the recent publications from the TU/e Game XP Lab. Continue reading