She says: “Let’s make the future!” Jane McGonigal is a prolific alternate-reality-games designer and leads game research and development at the institute for the future. Occasionally, she also gives really cool presentations with stimulating ideas in them. Nobel prizes for game developers? Sure thing. And again, we are talking about using the power of games for everyday life. In her slides, she outlines the collaborative potential of games, appealing to the central inner craving for happiness we humans feel. She summarizes her key points for this human craving repeatedly:
- Satisfying work
- Experience of being good at something
- Time with friends/people we like
- Being part of something bigger
The slides are full of interesting examples to put massive human collaboration to work in a playful way to build knowledge and solve problems globally. Her point that our school system at the moment feels “out of heroic context” is quite interesting. Especially in schools, we need to learn to harness the digital lifestyle and teach collaboration as early as possible to provoke curiosity in the topics that matter for our world in the long term. Enough talk. Please check out her slides.