The DiGRA proceedings from this year’s conference Situated Play are now online at the official DiGRA site. My favorite picks of the papers there are currently:
This is due to change once I finish reading all the papers. 🙂
- Gaming DNA: On Narrative and Gameplay Gestalts by Douglas Brown. (Because it is a comment on one of Craig’s earlier papers. Gotta find out about the critique.)
- Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback by Andrew Dekker and Erik Champion. (Because we use Half-Life 2 and biofeedback systems for our research within an EU project here as well.)
- Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement by Gordon Calleja. (Because he seems to have the same focus area as me: Engagement and Immersion in digital games)
- Developing a pattern language for flow experiences in video games by Philippe Lemay. (Because that factors into analysing the gameplay experience as a whole as well, which is what I am looking at.)
- Experiential Modes of Game Play by Robert Appelman. (Because he is talking about player data gathering, which tickles my fancy!)
- The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play by Frans Mäyrä. (Because he revises his SCI model of game immersion, which I found appealing.)
Hi Erik, I am German, but have spent quite a bit of my life in New Zealand and in Scandinavia. It is quite a coincidence that you have been to BTH as well. BTW nice paper. 🙂
Hi are you a Kiwi or a Scandinavian? I was one of the Digra writers (the biofeedback paper with Andrew Dekker), a Kiwi, and also a Svenska Institutet language student in Blekinge. It must be a very small world!