I was very happy to see a Wired article about our fellow FUGA partners from CKIR and their (by now already 3 years old) research on the digital game James Bond, which was played by 36 Finnish students for their research experiment. The article itself was called “The psychophysiology of James Bond: Phasic emotional responses to violent video game events” and appeared in the first issue of Volume 8 of the journal “Emotion”.
The correct citation for those of you interested is:
Ravaja, N., Turpeinen, M., Saari, T., Puttonen, S., & Keltikangas-Jarvinen, L. (2008). The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events. Emotion, 8(1), 114-120.
In the study they took averages of EMG (electromyographic) and EDA (electrodermal) measures for the seconds surrounding a death event of a player. More precisely, they looked at the second of the event onset and the following six seconds. They then conducted a contrast analysis of the found averages and seconds. Their results concluded that they found a rise in skin conductance, which is more generally the sweat level of the skin, so the more you sweat, the more aroused you are. They found this level to increase after the event, so that getting killed resulted arousal. They also reported emotional valence of facial muscles, which was also positive, when getting killed in the game. I will soon be able to report my findings in a similar study. But, so long, I hope you read their article.