“Tell me and I forget. Teach me and I remember. Involve me and I learn.” — Benjamin Franklin
Student Supervision
This site is outdated. Please check this page for my recent students.
- The Language of Transitions/Between Black and White – The Importance of Cutscene Transitions in Digital Games. (Olson & Löfgren). Master’s Thesis Supervisor. (BTH)
- A lightweight programming framework for psychophysiological data analysis of game play behavior and player profiling (D. Sasse). Master’s Thesis Supervisor. (BTH)
- Developing a psychophysiological logging system for use in a digital game modification (S. Stellmach). Internship Advisor. (BTH)
- Development of a scalable network architecture for a distributed system of virtual agents (J. Fietz). Master’s Thesis Advisor. (Uni Magdeburg)
- Project planning in game development using Phenomics “Spellforce II” as an example (N. Koch). Master’s Thesis Advisor. (Uni Magdeburg)
- Evaluation of game engines for HBR scenarios (D. Gottschlag). Internship Advisor. (Uni Magdeburg)
- Design and Development of Learning Games as part of a Collaboration Project with the FGG Elbe (M. Freisleben). Internship Advisor. (Uni Magdeburg)
- Founded the Acagamics, an IGDA student club at Magdeburg University
Teaching
This site is outdated. Please check this page for my recent courses.
- Guest lectures in both CMPT 106 (Design and Construction of Games and Interactive Systems) and CMPT 306 (Game Mechanics) at the University of Saskatchewan
- Game Systems Engineering (BTH) (see also Cuball game, some slides)
- Introduction to Game Development (Uni Magdeburg)
- Seminar Serious Games (Uni Magdeburg)
- Game Design (Uni Magdeburg)
- COSC360 – Computer Game Design (Uni Otago)