[2] | Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method (Pedro A Nogueira, Rúben Aguiar, Rui A Rodrigues, Eugénio C Oliveira, Lennart E Nacke), In Proceedings of AIIDE 2014, AAAI, 2014.
[bibtex] [pdf] |
[3] | Developing Iconic and Semi-Iconic Game Controllers (Lennart E Nacke, João P Costa, Dennis L Kappen, James Robb, Daniel Buckstein), In Proceedings of CHI PLAY 2014, ACM, 2014.
[bibtex] [pdf] [doi] |
[4] | Unified Visualization of Quantitative and Qualitative Playtesting Data (Pejman Mirza-Babaei, Günter Wallner, Graham McAllister, Lennart E Nacke), In Proceedings of CHI EA 2014, ACM, 2014.
[bibtex] [pdf] [doi] |
[5] | Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame (Pejman Mirza-Babaei, Nathan Gale, João P Costa, Lennart E Nacke, Daniel Johnson), In Proceedings of CHI PLAY 2014, ACM, 2014.
[bibtex] [pdf] [doi] |
[6] | Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience (Dennis L Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, Lennart E Nacke), In Proceedings of CHI PLAY 2014, ACM, 2014.
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[7] | The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience (Daniel Johnson, Christopher Watling, John Gardner, Lennart E Nacke), In Proceedings of CHI PLAY 2014, ACM, 2014.
[bibtex] [pdf] [doi] |
[12] | An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers (Rina R Wehbe, Lennart E Nacke), In Proceedings of DiGRA 2013, DiGRA, 2013.
[bibtex] [pdf] |
[13] | EEG-Based Assessment of Video and In-Game Learning (Rina R Wehbe, Dennis L Kappen, David Rojas, Matthias Klauser, Bill Kapralos, Lennart E Nacke), In Proceedings of CHI EA 2013, ACM, 2013.
[bibtex] [pdf] [doi] |
[14] | A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments (Pedro A Nogueira, Rui A Rodrigues, Eugénio Oliveira, Lennart E Nacke), In , Springer-Verlag Berlin Heidelberg, 2013.
[bibtex] [pdf] |
[15] | A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers (Pedro A Nogueira, Rui A Rodrigues, Eugénio Oliveira, Lennart E Nacke), In Proceedings of IEEE/WIC/ACM Conference on Web Intelligence 2013, IEEE, volume 2, 2013.
[bibtex] [pdf] [doi] |
[16] | Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games (Pedro A Nogueira, Rui A Rodrigues, Eugénio C Oliveira, Lennart E Nacke), In Proceedings of AIIDE 2009, 2013.
[bibtex] [pdf] |
[17] | How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research (Pejman Mirza-Babaei, Lennart E Nacke, John Gregory, Nick Collins, Geraldine Fitzpatrick), In , ACM, 2013.
[bibtex] [pdf] [doi] |
[18] | The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications (Dennis L Kappen, Lennart E Nacke), In Proceedings of Gamification 2013, ACM, 2013.
[bibtex] [pdf] |
[19] | Exploring Social Interaction in Co-Located Multiplayer Games (Dennis L Kappen, John Gregory, Daniel Stepchenko, Rina R Wehbe, Lennart E Nacke), In Proceedings of CHI EA 2013, ACM, 2013.
[bibtex] [pdf] [doi] |
[20] | Deconstructing ‘Gamified’ Task-Management Applications (Dennis L Kappen, Jens Johannsmeier, Lennart E Nacke), In Proceedings of Gamification 2013, ACM, 2013.
[bibtex] [pdf] |
[21] | Assessing User Preference of Video Game Controller Button Settings (William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E Nacke), In Proceedings of CHI EA 2013, ACM, 2013.
[bibtex] [pdf] [doi] |
[22] | Time’s Up: Studying Leaderboards for Engaging Punctual Behaviour (João P Costa, Rina R Wehbe, James Robb, Lennart E Nacke), In Proceedings of Gamification 2013, ACM, 2013.
[bibtex] [pdf] |
[23] | Games User Research: Practice, Methods, and Applications (Pejman Mirza-Babaei, Veronica Zammitto, Joerg Niesenhaus, Mirweis Sangin, Lennart E Nacke), In Proceedings of CHI EA 2013, ACM, 2013.
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[24] | Designing Gamification: Creating Gameful and Playful Experiences (Sebastian Deterding, Staffan L Björk, Lennart E Nacke, Dan Dixon, Elizabeth Lawley), In Proceedings of CHI EA 2013, ACM, 2013.
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[25] | Designing and Evaluating Sociability in Online Video Games (Georgios Christou, Effie Law, David Geerts, Lennart E Nacke, Panayiotis Zaphiris), In Proceedings of CHI EA 2013, 2013.
[bibtex] [pdf] [doi] |
[27] | Biometric Storyboards: Visualising Game User Research Data (Pejman Mirza-Babaei, Lennart E Nacke, Geraldine Fitzpatrick, Gareth White, Graham McAllister, Nick Collins), In Proceedings of CHI EA 2012, ACM, 2012.
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[28] | I'm Just Here to Play Games: Social Dynamics and Sociality in an Online Game Site (Gregor McEwan, Carl Gutwin, Regan L Mandryk, Lennart E Nacke), In Proceedings of ACM CSCW 2012, ACM, 2012.
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[29] | Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis (Raphaël Marczak, Jasper van Vught, Gareth Schott, Lennart E Nacke), In Proceedings of ACM IE 2012, ACM, 2012.
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[30] | Full-Body Motion-Based Game Interaction for Older Adults (Kathrin M Gerling, Ian J Livingston, Lennart E Nacke, Regan L Mandryk), In Proceedings of SIGCHI 2012, ACM, 2012.
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[31] | Mixed Reality Games (Elizabeth M Bonsignore, Derek L Hansen, Zachary O Toups, Lennart E Nacke, Anastasia Salter, Wayne Lutters), In Proceedings of ACM CSCW 2012, ACM, 2012.
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[39] | BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey (Lennart E Nacke, Chris Bateman, Regan L Mandryk), In Entertainment Computing--ICEC 2011, Springer Berlin Heidelberg, 2011.
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[40] | Accessible Games SIG (Arnold Lund, Annuska Perkins, Sri Kurniawan, Lennart E Nacke), In Proceedings of CHI EA 2011, ACM, 2011.
[bibtex] [pdf] [doi] |
[41] | Influencing Experience: the Effects of Reading Game Reviews on Player Experience (Ian J Livingston, Lennart E Nacke, Regan L Mandryk), In Entertainment Computing - ICEC 2011, Springer Berlin Heidelberg, 2011.
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[42] | The Impact of Negative Game Reviews and User Comments on Player Experience (Ian J Livingston, Lennart E Nacke, Regan L Mandryk), In Proceedings of ACM SIGGRAPH 2011, ACM, 2011.
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[43] | From Game Design Elements to Gamefulness: Defining Gamification (Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart E Nacke), In Proceedings of MindTrek 2011, ACM, 2011.
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[44] | Player Typology in Theory and Practice (Chris Bateman, Rebecca Lowenhaupt, Lennart E Nacke), In , 2011.
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[45] | Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction (Lennart E Nacke, Michael Kalyn, Calvin Lough, Regan L Mandryk), In Proceedings of CHI 2011, ACM, 2011.
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[46] | Calibration Games : Making Calibration Tasks Enjoyable by Adding Motivating Game Elements (David R Flatla, Carl Gutwin, Lennart E Nacke, Scott Bateman, Regan L Mandryk), In Proceedings of ACM UIST 2011, ACM, 2011.
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[54] | Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction (Lennart E Nacke), In Proceedings of Futureplay 2010, ACM, 2010.
[bibtex] [pdf] [doi] |
[55] | The Neurobiology of Play (Chris Bateman, Lennart E Nacke), In Proceedings of Futureplay 2010, ACM, 2010.
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[56] | 3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments (Sophie Stellmach, Lennart E Nacke, Raimund Dachselt), In Proceedings of AVI 2010, ACM, 2010.
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[57] | Advanced Gaze Visualizations for Three-Dimensional Virtual Environments (Sophie Stellmach, Lennart E Nacke, Raimund Dachselt), In Eye Tracking Research And Application, ACM, 2010.
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[58] | Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games (Anders Drachen, Lennart E Nacke, Georgios Yannakakis, Anja Lee Pedersen), In Proceedings of ACM Siggraph 2010 (Richard Wainess, Stephen N. Spencer, eds.), ACM, 2010.
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[59] | Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study (Lennart E Nacke, Jonas Schild, Joerg Niesenhaus), In , 2010.
[bibtex] [pdf] |
[60] | Critic-Proofing: Robust Validation Through Data-Mining (Ian J Livingston, Lennart E Nacke, Regan L Mandryk), In , 2010.
[bibtex] [pdf] |
[61] | BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications (Kai Kuikkaniemi, Marko Turpeinen, Hannu J Korhonen, Niklas Ravaja, Guillaume Chanel, Lennart E Nacke), In , ACM, 2010.
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[62] | Playability and Player Experience of Casual Games (Licia Calvi, Stefano Gualeni, Koos Nuijten, Lennart E Nacke, Karolien Poels), In , 2010.
[bibtex] [pdf] |
[63] | Brain, Body and Bytes: Psychophysiological User Interaction (Audrey Girouard, Erin Treacy Solovey, Regan L Mandryk, Desney Tan, Lennart E Nacke, Robert J K Jacob), In Proceedings of CHI EA 2010, ACM, 2010.
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[66] | Playability and Player Experience Research (Lennart E Nacke, Anders Drachen, Kai Kuikkaniemi, Joerg Niesenhaus, Hannu J Korhonen, Wouter M van den Hoogen, Karolien Poels, Wijnand A IJsselsteijn, Yvonne A W de Kort), In Proceedings of DiGRA 2009, DiGRA, 2009.
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[67] | Trends and Techniques in Visual Gaze Analysis (Sophie Stellmach, Lennart E Nacke, Raimund Dachselt, Craig A Lindley), In Proceedings of COGAIN 2009 (A. Villanueva, J. P. Hansen, B. K. Ersbø ll, eds.), The COGAIN Association, 2009.
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[68] | Gameplay Experience in a Gaze Interaction Game (Lennart E Nacke, Sophie Stellmach, Dennis Sasse, Craig A Lindley), In Proceedings of COGAIN 2009 (A. Villanueva, J. P. Hansen, B. K. Ersbø ll, eds.), The COGAIN Association, 2009.
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[69] | From Playability to a Hierarchical Game Usability Model (Lennart E Nacke), In Proceedings of Future Play 2009, ACM, 2009.
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[72] | Boredom, Immersion, Flow - A Pilot Study Investigating Player Experience (Lennart E Nacke, Craig A Lindley), In Proceedings of IADIS 2008 (Eleonore ten Thij, ed.), IADIS, 2008.
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[73] | Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging (Lennart E Nacke, Craig A Lindley, Sophie Stellmach), In Proceedings of Fun and Games 2008 (Panos Markopoulos, ed.), Springer Berlin / Heidelberg, 2008.
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[74] | Flow and Immersion in First-Person Shooters: Measuring the Player's Gameplay Experience (Lennart E Nacke, Craig A Lindley), In Proceedings of Future Play 2008, ACM, 2008.
[bibtex] [pdf] [doi] |
[75] | Flow and Immersion in First-Person Shooters: Measuring the Player's Gameplay Experience (Lennart E Nacke, Craig A Lindley), In Proceedings of Future Play 2008, ACM, 2008.
[bibtex] [pdf] [doi] |
[76] | Dissecting Play - Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay (Craig A Lindley, Lennart E Nacke, Charlotte C Sennersten), In Proceedings of CGames 2008, University of Wolverhampton, 2008.
[bibtex] [pdf] |
[77] | Sound and Immersion in the First-Person Shooter: Mixed Measurement of the Player's Sonic Experience (Mark N Grimshaw, Craig A Lindley, Lennart E Nacke), In Proceedings of Audio Mostly 2008, AudioMostly, 2008.
[bibtex] [pdf] |