Having survived day one of GDC Canada, filled with meeting great people and listening to excellent talks, the next day would even top my experience. First, of course, I went to see the keynote by Bioware founders Dr. Ray Muzyka and Dr. Greg Zeschuk about their quest to fully engage a player emotionally in the interactive narratives they create. Again, it was a very friendly atmosphere, almost like you were hanging out at a friend’s place for watching game trailers and having barbecue. The presenters were excellent, however, contentwise I yearned for more than just a recap of Bartle’s player types and cool clips of their milestone games, but was left unserved. Then, there was also this trailer, which was different and disturbing: Continue reading
Just came back from joint conferences GDC Canada and Future Play, a combination of events that I would like to call the perfect game-industry-academia cocktail mixed by some very talented Canadians. I had the pleasure to speak at both events about the subject I am passionate about: Psychophysiological Player Testing and Metrical Game Research.